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Caledor Woods/Eternal Citadel Proposal

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peterthepan3
Posts: 6509

Caledor Woods/Eternal Citadel Proposal

Post#1 » Wed Dec 14, 2016 4:10 pm

Given how dead 6v6 is as of late, how my attempt to make an event fell on deaf ears, and the lack of any help in trying to get the scene flourishing again as it once was in T3, I have come up with a last-ditched attempt in trying to give life to a decaying scene.

Having a weekly event take place will not really happen here, due to a lack of interest/staying power so to speak in the 6v6 (people can come for one week, but will not be able to the next)

I believe that the following would go a long way in alleviating some of the pug stomper sc concerns. It would also promote more premade vs premade fights, and would (hopefully) result in less premades queuing up to get easy kills.

I wasn't going to post this initially, but after the popularity of the RP event that had several GMs actively endorsing/facilitating to it, I thought it an opportune moment.

Proposal


* A repeatable quest
* Win Caledor Woods/Eternal Citadel (each would be separate) scenario X amount of times (I was initially thinking 10/20, but 5 would probably be the best place to start with in order to gauge interest)
* Have Eternal Citadel (with the wall, as voted by the premades) in the sc rotation permanently.
* Prize: these are only ideas: a dye set that is otherwise unattainable, X amount of emblems, and/or a title bestowed upon you.

Benefits

* Premades actively queuing for these two scenarios due to feeling that there is an incentive to do so (nothing gets people active quicker than appealing to the ego)
* PuGs can queue for other scenarios - even if they are non-pug - and expect to have little resistance, as the most serious premades would probably be queuing CW/EC.
* More competitive action going on, and less pug stomping.
* Promote more group pvp (maybe)

Negatives

* Can't really think of any other than it taking up some time for the DB team (I'd be happy to write up a quest or anything)
Last edited by peterthepan3 on Wed Dec 14, 2016 4:37 pm, edited 2 times in total.
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zabis
Posts: 1215

Re: Caledor Woods/Eternal Citadel Proposal

Post#2 » Wed Dec 14, 2016 4:31 pm

Great idea, maybe a new title could be given for X amount a wins/kills
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Telen
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Re: Caledor Woods/Eternal Citadel Proposal

Post#3 » Wed Dec 14, 2016 4:50 pm

Theres just nothing from aor that promotes competitive smallscale. I think locking the war to single zones goes even further to discourage it. Even what are fundamentally pve games like swtor have more support for that sort of gameplay. I dont see until there is client patching that what is necessary to make it happen can be added. There has to be rankings both solo and group and separate rewards tiers at the end of seasons like many other mmos have to make it work. I think it would help if those ranking were for 6v6 12v12 and 18v18. It would even help with balancing with actual data and not just opinion. Obviously it couldnt take individual skill into account but you would get to see trends.
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blaqwar
Posts: 471

Re: Caledor Woods/Eternal Citadel Proposal

Post#4 » Wed Dec 14, 2016 5:03 pm

I support this idea. I see no issues with giving out vanity/bragging rights items/titles with 0 impact as an incentive for premades to queue premade scens. Dyes especially would work well as they are consumable and will be desirable in large quantities because of armor upgrades and the like.

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Zamoth
Posts: 48

Re: Caledor Woods/Eternal Citadel Proposal

Post#5 » Wed Dec 14, 2016 5:57 pm

Asked yourself why 6vs6 is dead atm? Maybe there is some sort of coherence to what has "happened" to heal doks/wps.... :?
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peterthepan3
Posts: 6509

Re: Caledor Woods/Eternal Citadel Proposal

Post#6 » Wed Dec 14, 2016 6:08 pm

Zamoth wrote:Asked yourself why 6vs6 is dead atm? Maybe there is some sort of coherence to what has "happened" to heal doks/wps.... :?
It's been slowly declining for a while now due to certain guilds having left - either of their own accord or otherwise =P - and the majority of the guilds left not really using their initiative to try and get some competitive action going.
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Gerv
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Re: Caledor Woods/Eternal Citadel Proposal

Post#7 » Wed Dec 14, 2016 6:14 pm

I think this is a great idea to try and bring back the fading scene. I think though that EU is the time zone to make it happen and I wish you the best of luck Pan, NA, it has never been a big deal. I ultimately believe though that it will be server progression in the RvR campaign and gear that brings players back to revitalize the competition. Which means time!
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In my opinion, guilds and groups who play in the small scale scene quit because ultimately there was a lack of progression in gear and stuff for them to obtain. Many people say they play for the fights and fun of it all but when it comes down to it, once the hierarchy of groups and guilds are established, the majority of hardcore players need one, carrots of gear and weapons or titles to distinguish them from other players. Or two, what they believe to be an active and engaging campaign system to provide them with players to fight in the RvR lakes. These two aspects, I believe, are the main factors to keep hardcore players active to make up for winning or loosing.
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Cimba
Posts: 376

Re: Caledor Woods/Eternal Citadel Proposal

Post#8 » Wed Dec 14, 2016 6:30 pm

Zamoth wrote:Asked yourself why 6vs6 is dead atm? Maybe there is some sort of coherence to what has "happened" to heal doks/wps.... :?
Melee heal dok/wp are just broken in small scale. So it cant be that they aren't imbalanced anymore. Maybe it's because some people can't/don't want adapt to change? Maybe it's because some of the driving players of that community are perm banned? Well doesn't matter in the end.

I ilke the proposal. Even though I have doubts that it will be done. The Devs have stated repeatedly that they consider their part done with introducing 6on6 scenarios.
I don't think there is any need for any kind of rankings. I mean we're talking about ~1k active players. If every fraction has more then 6 or 7 grps that actually play better then PUG level I would be surprised. The grps know each other and if they are honest with themself know where they are ranked.

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zwerrie
Posts: 92

Re: Caledor Woods/Eternal Citadel Proposal

Post#9 » Wed Dec 14, 2016 7:06 pm

Terrible idea, this will soon be dominated by the 2cool4school kids who take the game too serious. Meaning casuals wont be able to get those stuffies. Thats prlly why the format as is died in the first place

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peterthepan3
Posts: 6509

Re: Caledor Woods/Eternal Citadel Proposal

Post#10 » Wed Dec 14, 2016 7:20 pm

zwerrie wrote:Terrible idea, this will soon be dominated by the 2cool4school kids who take the game too serious. Meaning casuals wont be able to get those stuffies. Thats prlly why the format as is died in the first place
Okay mate.

The idea is to keep the premades away from pug stomping/pugs in general. Honestly can't see why anyone would be opposed to that - especially if such rewards have no bearing on your playstyle/the whole thing doesn't pertain to you in the slightest. The roleplay event gave rewards to people, too, but I'm sure you don't have a problem with that. Rewards wouldn't be exclusive to '2chool4school kids', and if you wanted to get them you'd have to make a group and form a team - promoting teamplay and grouping up.

It would be rewarding hard-fought fights (5/10/20 wins in Caledor Woods vs good opposition is worthy of something). It would be promoting group vs group action as the game is very much lacking in competitive fighting right now.
Last edited by peterthepan3 on Wed Dec 14, 2016 7:25 pm, edited 4 times in total.
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