Re: Cry.
Posted: Mon Jan 02, 2017 2:23 pm
So point less... Everybody Just stop it.... If ppl rly think magus // engi are balanced at The Moment The whole discussion about every Thing with magus // engi is Just stupid
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=19176
Check the keg thread in the balance discussion forum that recently got closed. All information you need. We don't need to open7rere7 wrote:I bet the heal keg in addition critts to ?
No with flame turret (that gives dodge /disrupt buff) the range is nerfed (-40%)7rere7 wrote:Engeis lowest range on abilities are 30 feet range ? With the full 8 stacks the distance to range attacks is added ,seriously.
Correct me if im wrong here, the engie pull is on the keg tree right ? Distance factor should not be a issue then !
I bet the heal keg in addition critts to ?
Grunbag wrote:No with flame turret (that gives dodge /disrupt buff) the range is nerfed (-40%)7rere7 wrote:Engeis lowest range on abilities are 30 feet range ? With the full 8 stacks the distance to range attacks is added ,seriously.
Correct me if im wrong here, the engie pull is on the keg tree right ? Distance factor should not be a issue then !
I bet the heal keg in addition critts to ?
Yes magnet is on keg tree , if player are not immune you can pull rdps ofc . But most of time with flame turret you hit mdps .
I don't get your crit addition about keg sorry .
Noergl wrote:Again some scenario screenshot wich should prove engie is op? Again the same reasoning as in many threads before? Also the same people again and again? This gets tiresome...
If you think you have arguments, post them in the balance forums.
Just for Information: we ran a 14 dwarf warband yesterday. We were wiped sometimes, but also we were very successful in being an obstacle for our adversaries. How? Surely thats because of the OP keg, right? I was the only full tinkerer, i was the only one using keg all the time. We had ib tanks, and we had good rp healers. Also we had random order players following us and helping in our effort and allied wbs jumping in at the right time. Does the single keg player made the difference? Surely not. But even with one single keg the /say cried op.
I was hard to kill (if i wasnt kicked or rifted around), i have great defensive stats with my flameturret buff, im running full armour/toughness in talis and potions, i often got guard from an ib... and if youre fighting near me i can do some damage. But at a range? No way!
Stop claiming engie is a great healer, great aoe dps, great long range dps and is undestructable on top of that. Its simply a lie! You´re taking 3 specialised engies, put them together and than producing a godzilla like creature, not giving any thought about circumstances (like buffs, heals or guards).
So maybe your problem is not engineer but maybe no one use cc on backline ?7rere7 wrote:Grunbag wrote:No with flame turret (that gives dodge /disrupt buff) the range is nerfed (-40%)7rere7 wrote:Engeis lowest range on abilities are 30 feet range ? With the full 8 stacks the distance to range attacks is added ,seriously.
Correct me if im wrong here, the engie pull is on the keg tree right ? Distance factor should not be a issue then !
I bet the heal keg in addition critts to ?
Yes magnet is on keg tree , if player are not immune you can pull rdps ofc . But most of time with flame turret you hit mdps .
I don't get your crit addition about keg sorry .
Back line enemies in SC's are rarely immune at least when I use my pull. Another exaggerated distraction from the stack buff ,heal keg combo.
Does Bugmans Best heal critt?