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Cry.

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Bubu1305
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Cry.

Post#1 » Mon Jan 02, 2017 10:56 am

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Looking for a class that can do it all?

Enginner ...
is made for you

/cry /ouin /ouin.

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Blasio
Posts: 195

Re: Cry.

Post#2 » Mon Jan 02, 2017 10:58 am

I'm leveling mine. ^^
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Aurandilaz
Posts: 1896

Re: Cry.

Post#3 » Mon Jan 02, 2017 11:12 am

Yes, but can they tank/dps/heal ToVL like DoKs? :D

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Panzerkasper
Posts: 580

Re: Cry.

Post#4 » Mon Jan 02, 2017 11:31 am

We all know this class is BS at the moment, but no one cares....
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Tiggo
Former Staff
Posts: 1948

Re: Cry.

Post#5 » Mon Jan 02, 2017 11:36 am

1. Destruction won ...
2. Marauder most KB
3. Much fluff healing (kegg) and dmg (prbly ae) ...
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Azarael
Posts: 5332

Re: Cry.

Post#6 » Mon Jan 02, 2017 11:40 am

Oh look. Another topic in which we cherry pick a single scenario and try to paint a class as OP.

Future such topics will be locked unless a recording of the match in question is displayed.

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Thayli
Posts: 134

Re: Cry.

Post#7 » Mon Jan 02, 2017 11:43 am

The problem is actually twofold. On one hand a lot of tanks and healers have gotten nerfed and as a consequence RDPS saw an increase in average performance and popularity as a role. Additionally, Engineer and (to a somewhat lesser extent) Magus have received some much-needed changes yet other classes did not receive ways to deal with those new changes.

Being killed in 3-5s from 200ft away while detaunt is 100ft range. The sheer strength of Cannon smash. Undefendable Magnet Pull (which is now fixed, thankfully). Concussive Mine which has absurd range and stacks. A stackable AoE out-of-group heal in the form of keg. Whether you agree or not if any of these are legit balance issues or simply annoyance with mechanics, Engineer is a source of a lot of frustration at the moment on destro side. Hopefully we see some changes, or at the very least some tools to give other classes some forms of counterplay.
Last edited by Thayli on Mon Jan 02, 2017 11:45 am, edited 1 time in total.
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Grunbag
Former Staff
Posts: 1881

Re: Cry.

Post#8 » Mon Jan 02, 2017 11:44 am

All I see is that even with 2 great engineers , destro won the sc , so cannot see any issue with engineer .
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Azarael
Posts: 5332

Re: Cry.

Post#9 » Mon Jan 02, 2017 11:45 am

Thayli wrote:200ft
This meme needs to stop. You know full well that Snipe and Bolt of Change are the only skills that can reach that far and neither kills someone by itself.

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Thayli
Posts: 134

Re: Cry.

Post#10 » Mon Jan 02, 2017 11:48 am

Azarael wrote:
Thayli wrote:200ft
This meme needs to stop. You know full well that Snipe and Bolt of Change are the only skills that can reach that far and neither kills someone by itself.
I'm willing to accept that I'm wrong, but I honestly do not know what is actually killing me then. I go from 100-0 in 5s on a full tank Shaman when the only thing I can see is a handful of engineers on the top floor of a keep. Something is doing this, and as far as I know, only Engineer can do this.
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