Re: Thousands of Shaman everywhere
Posted: Fri Sep 25, 2020 10:09 am
Shaman´s are OP pls Nerv or Delete.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=41216
The pet! Gosh ... it is everywhere, but not where u want it. U mount? u cast a new squig! No no ... the pet is rly a thing that needs fixingreistahlen wrote: ↑Fri Sep 25, 2020 10:22 am - Squig Herder: relatively OK, but having an awesome melee spec on the side doesn't motivate to play ranged.
Yeah, if 6+ cannot catch a shaman it's more an issue with the people chasing than the goblin racial tactics.
What I find even more mind-boggling is the wording here. "kiting 7 ppl to death", while he is a healer watching it and not healing.
How bad is your 6 man premade to not kill a shaman that has the tactic of 20% less effective heals on him and effectivness of heals 20% reduced as well, has prob under 2k armour and has around 6.700 hitpoints? I mean if that shammy had endgame healer spec gear not even a full warband of yours could kill him them.Fenris78 wrote: ↑Fri Sep 25, 2020 9:38 am Yesterday Nightseyess kiting 7 ppl to death (I was here with my Runi), with at least 1 AM, 1 slayer and some tanks.
Impossible to catch him, run away is perma 30% more speed, wich adds to the normal flee speed when needed. Auto detaunt, puddle to make sure tanks wont be an issue...
Silencing, snaring was no effect, and he kept healing himself, never stopping to run, with 3 spells and broken tactics (and far better aoe detaunt than AM too, since it's 10s and adds 5% disrupt on top of that).
We got bored after some minutes chasing him near gromril junction, then let him escape because not fun at all.
Ok it's a good player with endgame gear, an with pure healing specs, but the question is : should we really alloy one healer class to survive alone against 6+ opponents with so much ease ?
In a game that is all about group play, how could any class do that, how it's healthy for the game ?
We got already one solo archetype (WE/WH), and it's meant to do that : kill one ppl, then vanish and hopefully survive.
How come one healer class can do that, and how much is this wanted in the game ?
sogeou wrote: ↑Thu Sep 24, 2020 8:08 pmThat guy is a troll. First off all shaman which are not bad are tri spec and dps a lot while still being able to heal. Auto detaunt and speed procs are OP. Plus you add in the 200 toughness buff from the OP hot. Shaman are easy mode to kill people with. Put two dots on one person who has no heal = dead.lyncher12 wrote: ↑Thu Sep 24, 2020 7:44 pmwhat is to stop the shaman from detaunting the wl when it has 100 rangehavartii wrote: ↑Thu Sep 24, 2020 6:49 pm Order always complains about destro stacking classes until it gets nerfed. Truth is 1 shammy vs 1 WL both in sov WL wins unless they are bad and have boomer fingers. They just pull/silence and within a few seconds the shaman is splat. No way to detaunt or anything. The heals are so sub par to any other heal class and are very dependent on blorc or choppa to help very long cast times. Are two or three shamans in a party annoying?? Heck ya, but stop exaggerating saying you need 2 parties to kill them. Lets talk about how order is stacking Slayers and how they just mow down everything. Lest talk nerf Slayer.![]()