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Re: Changelog 21/05/2015 (Abilities)

Posted: Fri May 22, 2015 4:29 am
by Lindisfarne
I can't describe how much i appreciate all the hard work you guys are putting in. I feel like no matter how long it takes to finish this emulator it will still be one of, if not the best PVP game there is.

Re: Changelog 21/05/2015 (Abilities)

Posted: Fri May 22, 2015 6:11 am
by Shevarash
You guys are insane. Great job as always :D

Re: Changelog 21/05/2015 (Abilities)

Posted: Fri May 22, 2015 4:05 pm
by Bones
public class RoR {
public static void main(String[] args) {
String ror = "RoR Team is";
String team = "Awesome!";
System.out.println(ror + team);
}
}

Re: Changelog 21/05/2015 (Abilities)

Posted: Fri May 22, 2015 11:18 pm
by Telen
You sexy bastards

Re: Changelog 21/05/2015 (Abilities)

Posted: Sat May 23, 2015 12:10 am
by Kaitanaroyr
Any reason for the heros not having Npc Tagging?
[NPC Tagging]
-Loot will be assigned to the player to made the first hit on Normap and Champion NPCS (not Heroes).

Re: Changelog 21/05/2015 (Abilities)

Posted: Sat May 23, 2015 6:54 am
by Dana
Kaitanaroyr wrote:Any reason for the heros not having Npc Tagging?
[NPC Tagging]
-Loot will be assigned to the player to made the first hit on Normap and Champion NPCS (not Heroes).
To prevent Lair leech.

Re: Changelog 21/05/2015 (Abilities)

Posted: Sat May 23, 2015 8:14 am
by Libra
All hail to Azarael!

Re: Changelog 21/05/2015 (Abilities)

Posted: Sat May 23, 2015 9:52 am
by Xaun
With the (welcome) Mara change to allow dual wield - I noticed that there is only one (that I can find) offhand weapon avialable to L12 and below

Can you make some amendments to the items to be main-hand or main-hand and off-hand like the other dual wield classes please

Also is there a +40 Str 2H for Greenskins/Chaos like there is for Dwarf (and Emp I think) ?

Re: Changelog 21/05/2015 (Abilities)

Posted: Sat May 23, 2015 12:54 pm
by Zabutron
Good Job

Re: Changelog 21/05/2015 (Abilities)

Posted: Thu Jun 04, 2015 5:22 pm
by Sterkox
Amazing work guys. I just wonder when "Stop Runnin!" Squig ability will snares properly (atm deals damage only)