
If you want to Report bugs regarding this patch use the bug Report thread please.
[World]
- Kill messages are now sent in chat.
- NPCs waypoints has been improved.
- Added Black Dye to vendors.
- /emote command now works with enemy factions.
- Various Quest fixes.
- Mounts have been fixed.
[NPC Tagging]
-Loot will be assigned to the player to made the first hit on Normap and Champion NPCS (not Heroes).
Please note: the list below is not complete.
[Abilities]
- Lag should be reduced where there is a lot of players in one area using abilities.
- Similar abilities from different players now stack.
- Cast stuck bug is fixed.
- All projectile abilities show now the projectile animation at the correct speed. The projectile impacts when the damage impacts.
- Immunity timer for CC effects works.
- Range check from all abilities works correctly.
- Absorb abilities / tactics / morales makes you immune against damage.
- Melee abilities should work correctly now.
- Pets now have the correct level.
- You need to accept a resurrect now.
- Flee/Charge no longer breaks roots.
- In combat bug should be fixed.
[Abilities Moral]
- When a morale ability is fired it will always clear current morale points.
- You gain only morale when you are in fight.
- Morale abilities no longer crit.
- When you die you lose all your morale.
[Abilities Tanks]
Juggernaut – Now clearrs every snaring, rooting, silencing and disarming effect and make you immune for them.
Hold the Line– Works every time now.
[Destruction]
[Witch Elf]
Feinted Positioning – Now has an effect.
Agonizing Wound – Works correctly.
Kiss of Death – Heal debuff no longer sticks permanently.
Kiss of Agony - Now debuffs victim's initiative.
Shadow Prowler - Now shows correct cooldown.
Shadow Prowler - Now works correctly.
[Squig Herder]
All abilities should work now correctly.
[Shaman]
All abilities should work now correctly.
[Sorcerer]
Grip of Fear – Now has 50% chance to break when victim receives damage.
Grip of Fear – No longer able to break with Flee.
Frozen Touch - Additional damage will now be added to the damage dealer instead of the buff giver.
[Diciple of Khaine]
Covenant of Vitality – Shows correctly in the buff bar.
Covenant of Vitality - Ends when buff giver dies.
[Black Guard]
Shield of Rage – Works correctly.
Horrific Wound – Deals correct damage and provides an armor debuff. Duration fixed.
Dark Protector – Works correctly.
Mind Killer - Works correctly. Correctly affects debuffs.
Crippling Anger - Deals correct damage.
[Choppa]
AOE Abilities have the correct range now.
Bring da Pain – Now affects everyone in the group.
Git Stuck In - Now affects everyone in the group.
[Black Orc]
Wot Armor – Deals damage and delivers the correct armor debuff.
Follow 'me Lead – Weapon skill buff is now working.
Tuffer’n Nails – Now delivers the correct armor debuff.
Skull Thumper – Effect works correctly.
Right in da Jibblies – Always reduces weapon skill.
[Marauder]
Savagery Mutation – Works correctly.
Throw Axe - Works correctly.
Mutations always display a visual effect
[Magus]
Tzeentch's Grasp – Now has a 50% change to break when the victim receives damage.
Tzeentch's Grasp – Victim can no longer break it with Flee.
[Zealot]
Harbinger of Doom – Works correctly.
[Chosen]
Tooth of Tzeench – Works correctly.
[Order]
[Shadow Warrior]
Acid Arrow – Works correctly.
[Archmage]
DOTs tick every 3 seconds now.
[White Lion]
All abilities should work correctly.
[Swordmaster]
Nature's Blade – Entire group now receives the buff. Buff works correctly. Debuff doesn't work.
Dazzling Strike – Now increases cast time on the victim by 50%.
Blurring Shock – Effect works correctly.
[Slayer]
AOE Abilities have too much range.
Gudrun Warcry - Skills cost less AP.
Fierceness – Buff shows up in the character frame now. Reduces victims' initiative with each attack and increases it on one of the group members.
Fierceness - Effect is shown in the character frame.
Relentless Strike - DOT inflicts correct damage.
Gudruns Warcry - Works correctly.
Pulverizing Strike - Effect is shown in the victim's character frame.
[Engineer]
Barbed Wire – Now has a 50% chance to break when victim receives damage.
Barbed Wire - Victim can no longer break it with Flee.
[Runepriest]
Rune of Breaking - Works correctly.
[Ironbreaker]
Binding Grudge - Works correctly.
Heavy blow - Works correctly.
Oath friend - Works correctly.
[Witch Hunter]
Feinted Positioning – Works correctly.
Feinted Positioning - No longer allows all abilities to ignore armor.
Blessed Bullets of Confession - Heal debuff no longer sticks permanently.
Blessed Bullets of Purity - Works correctly.
Torment – Works correctly.
Incognito – Can now be used while under the effect of Blessed Bullets of Purity.
Incognito – CD works correctly.
Trial by Pain - Works correctly.
Burn Armor - Works correctly.
Burn Heretic - Works correctly.
[Bright Wizard]
Fire Cage - 50% to break when victim takes damage.
Fire Cage - Victim cannot break it with Flee.
Ignite – No longer crits every time.
Shield of Aqsy – Applies extra armor.
Shield of Aqsy – Induction pushback now works correctly.
Pyroclastic Surge – Now increases victim's induction time.
Siphon Power – Works correctly.
[Warrior Priest]
Prayer of Devotion - Shows correctly in the character frame.
Prayer of Devotion - Ends when the buff giver dies.
Prayer of Devotion – Can no longer be cleansed.
Weight of Guilt – Snares the target.
[Knight of the Blazing Sun]
Crippling Blow – Works correctly.
On your Guard - No longer crits.
Press to Attack - Correctly shows the debuff icon in the character frame.
Stand Strong! - Correctly shows the debuff icon in the character frame.