Re: Patch Notes 23/10/2024
Posted: Thu Oct 24, 2024 2:42 pm
Have you thought about how the new strike thru gimmick affects rampage lol
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=54273
The fact that pets are being looked at is awesome news for a lot of players, new and oldReturnOfReckoning wrote: ↑Wed Oct 23, 2024 8:25 am Highlights
Live Event: Daemon Moon Bleeding
The Daemon Moon Decaying will start on October 25th at 12:00 Altdorf time and last until November 4th 12:00 Altdorf time.
Bug Fixes
[21785] - [WL] Pet randomly despawning, aggroing, disappearing throiugh walls
[21803] - WL - Pet move speed / Speed Training
[21573] - Squig pet bug
However that is not relevant to this patch, they ''worked '' right after the ability patch went live. The problem right now after this patch is that the pets are more or less broken.
I'm wondering does that mean my strike through is always 50% of the defenders defences or my strike through is up to 50% of the defenders defences?Keula wrote: ↑Thu Oct 24, 2024 12:20 pmHuh?Strikethrough is now limited to 50% of the defender’s defenses, calculated after buffs and debuffs.
Like... not even a soft limit so that at least half of the strikethrough counts towards the other half? Just straight hard cutoff and every little bit of avoidance now gives half the value no matter what and every1 with 0 investment(well, 2 renown points sure) can now avoid anything randomly.
Also rip rampage lol.
I agree using Perseverance would make more sense, at least as long as the buffs duration would match the cooldown of it.ShadowWar wrote: ↑Thu Oct 24, 2024 12:29 pm~~What? I couldn't disagree more strenously.~~
Edit: Nevermind, I'm sick as **** and thought it was Shatter Confidence that triggered it, not sunder. So, I like it better mildly. It makes a PvE ability have use in PvP which is nice, and I like it slightly more now that it's not gated behind SC as a conditional buff. Still, I would like it more on something like Perseverance, if we want to make an unused skill have relevance again.
From the way it is worded it looks like avoidance buffs or debuffs happen before the max strikethrough is calculated.Thaodan wrote: ↑Sat Oct 26, 2024 12:37 pmI'm wondering does that mean my strike through is always 50% of the defenders defences or my strike through is up to 50% of the defenders defences?Keula wrote: ↑Thu Oct 24, 2024 12:20 pmHuh?Strikethrough is now limited to 50% of the defender’s defenses, calculated after buffs and debuffs.
Like... not even a soft limit so that at least half of the strikethrough counts towards the other half? Just straight hard cutoff and every little bit of avoidance now gives half the value no matter what and every1 with 0 investment(well, 2 renown points sure) can now avoid anything randomly.
Also rip rampage lol.
I agree with your point of Sunder being an unnecessary addition to the 2h kotbs abilities rotation (if one desire to use new Coordination tactic at all). But I disagree with Perseverance or Arcing Swing abilities as potential alternatives for Parry buff to 2h kotbs.Thaodan wrote: ↑Sat Oct 26, 2024 12:41 pmI agree using Perseverance would make more sense, at least as long as the buffs duration would match the cooldown of it.ShadowWar wrote: ↑Thu Oct 24, 2024 12:29 pm~~What? I couldn't disagree more strenously.~~
Edit: Nevermind, I'm sick as **** and thought it was Shatter Confidence that triggered it, not sunder. So, I like it better mildly. It makes a PvE ability have use in PvP which is nice, and I like it slightly more now that it's not gated behind SC as a conditional buff. Still, I would like it more on something like Perseverance, if we want to make an unused skill have relevance again.
On the other hand gating the buff behind the use of Sunder which isn't a skill I would use as a 2h knight is cumbersome and only buffs Snb builds at the same time.
I would prefer if it would go into a 2H only skill so there are two ways of activating the buff that negate each other. Arching Swing would be a good option here.
I used Arching Swing as it was the first skill that came to mind that requires a great weapon to wear. Another option would be of of course to have something like "If you wear a great weapon you also gain 20% parry for for Xs.".Fontaami wrote: ↑Sun Oct 27, 2024 1:21 pmI agree with your point of Sunder being an unnecessary addition to the 2h kotbs abilities rotation (if one desire to use new Coordination tactic at all). But I disagree with Perseverance or Arcing Swing abilities as potential alternatives for Parry buff to 2h kotbs.Thaodan wrote: ↑Sat Oct 26, 2024 12:41 pmI agree using Perseverance would make more sense, at least as long as the buffs duration would match the cooldown of it.ShadowWar wrote: ↑Thu Oct 24, 2024 12:29 pm
~~What? I couldn't disagree more strenously.~~
Edit: Nevermind, I'm sick as **** and thought it was Shatter Confidence that triggered it, not sunder. So, I like it better mildly. It makes a PvE ability have use in PvP which is nice, and I like it slightly more now that it's not gated behind SC as a conditional buff. Still, I would like it more on something like Perseverance, if we want to make an unused skill have relevance again.
On the other hand gating the buff behind the use of Sunder which isn't a skill I would use as a 2h knight is cumbersome and only buffs Snb builds at the same time.
I would prefer if it would go into a 2H only skill so there are two ways of activating the buff that negate each other. Arching Swing would be a good option here.
If we move Parry buff from Sunder to Perseverance it will be even better again for shield kotbs to take Coordination tactic and run with extra 20% parry and 10% block from Shield Rush. There's no need to buff shield kotbs more while trying to add a parry to 2h kotbs.
If we move Parry buff from Sunder to Arcing Swing it will tie 2h kotbs too much to one ability which already lowers HP and has a nice crit debuff tactic on top of it. That's why I don't think that adding parry buff tactic to Arcing Swing is a wise decision.