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Patch Notes 23/10/2024

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Tyrvald
Posts: 29

Re: Patch Notes 23/10/2024

Post#41 » Thu Oct 24, 2024 8:43 am


Combat and Careers
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Strikethrough stat changes

Strikethrough is now limited to 50% of the defender’s defenses, calculated after buffs and debuffs.

Dears friend,
I don't know how to think about. I totally agreed that the defensive stats needed to be up after the differents changes as already discussed many times.

But with this changes, the Slayer take a New huge nerf (instead of other mDPS even choppas) and finally, you arrive to "kill" the Rampage skill => the +20% flat strikethrought is canceled by the 50% def cap ... so it is now fully useless or this need to be rework again.
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and (futiles) Umgi who helps sometimes the Dwarves under the Sigmar's Oath

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georgehabadasher
Posts: 255

Re: Patch Notes 23/10/2024

Post#42 » Thu Oct 24, 2024 9:48 am

Tyrvald wrote: Thu Oct 24, 2024 8:43 am

Combat and Careers
Image
Strikethrough stat changes

Strikethrough is now limited to 50% of the defender’s defenses, calculated after buffs and debuffs.

Dears friend,
I don't know how to think about. I totally agreed that the defensive stats needed to be up after the differents changes as already discussed many times.

But with this changes, the Slayer take a New huge nerf (instead of other mDPS even choppas) and finally, you arrive to "kill" the Rampage skill => the +20% flat strikethrought is canceled by the 50% def cap ... so it is now fully useless or this need to be rework again.
Yeah, as soon as I saw that strikethrough change, I thought, "Poor slayers catching strays."

Nelly74
Posts: 73

Re: Patch Notes 23/10/2024

Post#43 » Thu Oct 24, 2024 9:49 am

Clearly the devs have absolutely no idea what they're doing. In trying to put out a fire they themselves started with the ini/ws patch, they’re making already disadvantaged classes even worse. You thought you'd showcase your skills with Ror, but the opposite is happening. How is it possible to make so many mistakes without mentioning incompetence? Because ultimately, that’s all it comes down to, despite all the goodwill from the volunteers. Personally, I’m throwing in the towel; this game has become a synthesis of everything you shouldn’t do. Aor is dead, long live Aor.

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Scottx125
Posts: 973

Re: Patch Notes 23/10/2024

Post#44 » Thu Oct 24, 2024 9:56 am

Yeah this avoidance chance doesn't make sense. If I stack 50% parry strikethrough and my target only has 30% parry, I only get 15% parry strikethrough.. It makes no sense to invest into avoidance now except up to I'd argue the median between the starting value and the max possible.
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Luthyen
Posts: 29

Re: Patch Notes 23/10/2024

Post#45 » Thu Oct 24, 2024 10:06 am

Since the patch Sieges in RVR are broken. Siege Engines are undestroyable. Also after you have defended a keep and rebuild the doos, you cant level up the keep anymore. There will be no progress from one star to another by delivering boxes. Right now RvR is broken and unplayable.

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SpacestarKid
Posts: 134

Re: Patch Notes 23/10/2024

Post#46 » Thu Oct 24, 2024 10:52 am

Scottx125 wrote: Thu Oct 24, 2024 9:56 am Yeah this avoidance chance doesn't make sense. If I stack 50% parry strikethrough and my target only has 30% parry, I only get 15% parry strikethrough.. It makes no sense to invest into avoidance
My sorc have 12% parry, now's the time for full-glass roaming :lol:
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Barracuuda
Posts: 31

Re: Patch Notes 23/10/2024

Post#47 » Thu Oct 24, 2024 11:18 am

Farrul wrote: Thu Oct 24, 2024 3:39 am
Shima wrote: Wed Oct 23, 2024 11:49 pm WL'S PET FIXED!?????

Well, I believe it's time to get back and see how Altdorf's going.
No WL pet is now unplayable. I am happy the speed has been fixed but this bug is devastating, i hope it gets fixed soon.
yes. there was no need to change the pets, they are already not controllable at 90% of their capabilities.
Last edited by Barracuuda on Thu Oct 24, 2024 2:25 pm, edited 1 time in total.
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Keula
Posts: 126

Re: Patch Notes 23/10/2024

Post#48 » Thu Oct 24, 2024 12:20 pm

Strikethrough is now limited to 50% of the defender’s defenses, calculated after buffs and debuffs.
Huh?
Like... not even a soft limit so that at least half of the strikethrough counts towards the other half? Just straight hard cutoff and every little bit of avoidance now gives half the value no matter what and every1 with 0 investment(well, 2 renown points sure) can now avoid anything randomly.

Also rip rampage lol.
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ShadowWar
Posts: 178

Re: Patch Notes 23/10/2024

Post#49 » Thu Oct 24, 2024 12:29 pm

Fontaami wrote: Wed Oct 23, 2024 3:21 pm ...and Sunder is a pure PvE ability...
~~What? I couldn't disagree more strenously.~~

Edit: Nevermind, I'm sick as **** and thought it was Shatter Confidence that triggered it, not sunder. So, I like it better mildly. It makes a PvE ability have use in PvP which is nice, and I like it slightly more now that it's not gated behind SC as a conditional buff. Still, I would like it more on something like Perseverance, if we want to make an unused skill have relevance again.

influx07
Posts: 7

Re: Patch Notes 23/10/2024

Post#50 » Thu Oct 24, 2024 2:22 pm

Sometimes u just have to drop something positive! Thx for the good work, must have been a crapload of work to get the pet to work again after abilites rework. Thank you for that!

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