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Re: Why?

Posted: Thu Jul 19, 2018 11:17 pm
by Cylwen
Hargrim wrote: Thu Jul 19, 2018 10:21 pm Spend like 3 minutes thinking why above is bad idea in case both realms are even and let us know. It's not hard, really.
Spent an hour think about the situation where both sides even. The result is open warfare as each side struggles to combat the other. The challenge is the opponent not the keep door.

Re: Why?

Posted: Fri Jul 20, 2018 10:02 am
by Dajciekrwi
Hello, if fight=fun, maybe game should maximalized rewards for killing and minimalized rewards for logistic thingy ?
Im not a great tactician or wb leader so dont be to hasty to attack me pls.
Honestly must admit, im avoid BO as hell, because my Mara are perma blocked by destro rdps/ healer who not move from position, i cant do any maneuver just run ahead like ram.
Personally for me is sad when whole WB standing in BO and 10 feet from this BO premade butchering random ppl. No action no help, no reaction, where da foq is realm pride :D
Somtimes its pure grotesque - in Praag (this week) i see situation when one KOTBS run in middle of the WB, who was so much organised that they all ignored him compltly. It was looking like one KOTBS was chasing one WB :lol:

Re: Why?

Posted: Fri Jul 20, 2018 10:44 am
by Yaliskah
Dajciekrwi wrote: Fri Jul 20, 2018 10:02 am Hello, if fight=fun, maybe game should maximalized rewards for killing and minimalized rewards for logistic thingy ?
Im not a great tactician or wb leader so dont be to hasty to attack me pls.
Honestly must admit, im avoid BO as hell, because my Mara are perma blocked by destro rdps/ healer who not move from position, i cant do any maneuver just run ahead like ram.
Personally for me is sad when whole WB standing in BO and 10 feet from this BO premade butchering random ppl. No action no help, no reaction, where da foq is realm pride :D
Somtimes its pure grotesque - in Praag (this week) i see situation when one KOTBS run in middle of the WB, who was so much organised that they all ignored him compltly. It was looking like one KOTBS was chasing one WB :lol:
So if fight = fun, why not just meet in the middle of the areas and fight? forgetting rules and objectives? simple and easy :). You don't need us for that.

Re: Why?

Posted: Fri Jul 20, 2018 11:14 am
by mogt
strategy are very important in the rvr, that is sad, that many players dont want the strategic parts of the rvr, iam very unhappy, that the people want just zerging and fighting eachother and forget the bos, or the keep and zone locks,

Re: Why?

Posted: Fri Jul 20, 2018 11:51 am
by Dajciekrwi
mogt wrote: Fri Jul 20, 2018 11:14 am strategy are very important in the rvr, that is sad, that many players dont want the strategic parts of the rvr, iam very unhappy, that the people want just zerging and fighting eachother and forget the bos, or the keep and zone locks,
Yes especially this fighting eachother is a very sad thing.

Re: Why?

Posted: Fri Jul 20, 2018 3:54 pm
by CountTalabecland
I know most people say they don't play ORvR for gear, but I kind of play for gear, especially as a tank trying against the odds to survive melee blob. If I wanted to enjoy the combat mechanics of this game I would play scens, they are faster and more direct. So my main goal in orvr is always going to be to win as many bags as possible.

ORvR is more about large-scale wb v. wb and sieges, which is why I've never understood why kills should factor so heavily in getting contribution up (I assume, since we don't have #s). Unless you are on the numerically superior side (9/10 days its dest in prime time), you need to find a way to max out kills, which is probably going to be from finding someone your own size or smaller and picking on them. As glorious as it is, being fodder for dest zerg when you have 40% aao is not all that rewarding (# of deaths does not increase contribution as far as I know).

I certainly don't recommend being anywhere the zerg can locate you (i.e. changing a BO from white to blue). So yeah I am going to avoid that fight, sorry that I don't enjoy all the emotes on my corpse for getting a 3 grp wb, with 2 tanks and 2 heals run over by 2+ wbs of destro. Guild wb with BT or CNTK is the only time I will take that fight. Flipping the BO and then running still seems to give renown and the contribution (I assume), so I'm normally not staying around for any longer than it takes to get that. Not going to stay on the BO when they have 2 stars, we have 0, and there is no chance of holding it. IMO that is why BOs generally ought to be avoided and why people avoid "fights."

Re: Why?

Posted: Sat Jul 21, 2018 9:54 am
by Dajciekrwi
[/quote]
So if fight = fun, why not just meet in the middle of the areas and fight? forgetting rules and objectives? simple and easy :). You don't need us for that.
[/quote]
In fact, i try always try to find a balance between rules and purposes, and i can recommend such philosophy to all, with hand on heart.

Re: Why?

Posted: Sat Jul 21, 2018 10:09 am
by lefze
Yaliskah wrote: Fri Jul 20, 2018 10:44 am
Dajciekrwi wrote: Fri Jul 20, 2018 10:02 am Hello, if fight=fun, maybe game should maximalized rewards for killing and minimalized rewards for logistic thingy ?
Im not a great tactician or wb leader so dont be to hasty to attack me pls.
Honestly must admit, im avoid BO as hell, because my Mara are perma blocked by destro rdps/ healer who not move from position, i cant do any maneuver just run ahead like ram.
Personally for me is sad when whole WB standing in BO and 10 feet from this BO premade butchering random ppl. No action no help, no reaction, where da foq is realm pride :D
Somtimes its pure grotesque - in Praag (this week) i see situation when one KOTBS run in middle of the WB, who was so much organised that they all ignored him compltly. It was looking like one KOTBS was chasing one WB :lol:
So if fight = fun, why not just meet in the middle of the areas and fight? forgetting rules and objectives? simple and easy :). You don't need us for that.
That's where you are wrong. Most players can't kill, and as such there is no reward in fights, which leaves BO camping as the more attractive option. Remove the option for "free" rewards and people might just be forced to learn the game and start enjoying actual fighting.

Re: Why?

Posted: Sat Jul 21, 2018 10:49 am
by anarchypark
BO is the mechanic to split zerg.
why is it so hard to understand ?

without it, there is only big zerg fight.
at the keep, at the bridge, at the warcamp.
you want this?

sitting at BO is side effect of lazy and ignorance.

Re: Why?

Posted: Sat Jul 21, 2018 11:23 am
by lefze
anarchypark wrote: Sat Jul 21, 2018 10:49 am BO is the mechanic to split zerg.
why is it so hard to understand ?

without it, there is only big zerg fight.
at the keep, at the bridge, at the warcamp.
you want this?

sitting at BO is side effect of lazy and ignorance.
Big zergy fight>Big zergy fights where loosing side isn't even fighting back because they have been enjoying free RP ticks on a BO for the last hour, and are probably not even tabbed in to the game. And let's face it, BOs might be splitting the zerg, but in 99% of the cases it's not because the BO provides any value to the realmwar, but because people want the miniscule RP ticks simply because they are free.

And seriously, are you implying that you prefer someone loosing their keep sitting at a BO instead of defending the damn keep?