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Re: [PVP]Scenario balance suggestion

Posted: Fri Feb 12, 2016 8:25 pm
by Scrilian
Well the archetype fix clearly solved none of the issues (if there were any to begin with, but that's a different argument), but simply made dps wait 20+minutes to join often lost scenario and just back into the queue for another half an hour.
This might've worked if there 3 times the population on t3, but couldn't the new system loosened a bit? Frustrating to come home from work just to wait and play 2-3 scens instead of the usual 10-15.

Re: [PVP]Scenario balance suggestion

Posted: Fri Feb 12, 2016 8:58 pm
by Fulkan
Can a "Surrender" command be implemented if people are getting farmed too hard?

Re: [PVP]Scenario balance suggestion

Posted: Fri Feb 12, 2016 9:27 pm
by TenTonHammer
I have to agree that the arch type thing dosnt seem to be working

i have noticed a trend of un equal class distribution being present across multiple scs

example this sc today:
Spoiler:
Image

Image
also people taking Az's lelplayasupport advice seriously
Spoiler:
Image

Re: [PVP]Scenario balance suggestion

Posted: Fri Feb 12, 2016 9:31 pm
by Azarael
1) The implementation isn't complete
2) There are some bugs in it.

Re: [PVP]Scenario balance suggestion

Posted: Fri Feb 12, 2016 11:56 pm
by Shadowgurke
here are some SS of today showing the group composition. I know this is not a huge sample size but can we stop acting like there is no difference?

http://imgur.com/a/jowJS

Waiting times again maximum 5 minutes as a tank, 23:30-1:00 gmt +1 so again, not during PT. On my magus I had instant pops during PT as a DPS so certainly no 30min+ for me

Re: [PVP]Scenario balance suggestion

Posted: Sat Feb 13, 2016 3:02 am
by Annaise16
Fulkan wrote:Can a "Surrender" command be implemented if people are getting farmed too hard?

The scen scoring system could buff the points gained from each kill by a side that is leading by more than 10 kills. That would finish the scenario faster.

Re: [PVP]Scenario balance suggestion

Posted: Sat Feb 13, 2016 3:06 am
by Annaise16
Shadowgurke wrote:here are some SS of today showing the group composition. I know this is not a huge sample size but can we stop acting like there is no difference?

http://imgur.com/a/jowJS

Waiting times again maximum 5 minutes as a tank, 23:30-1:00 gmt +1 so again, not during PT. On my magus I had instant pops during PT as a DPS so certainly no 30min+ for me

Lol at the scoreboards. Is anyone getting kills anymore?

Re: [PVP]Scenario balance suggestion

Posted: Sat Feb 13, 2016 4:26 pm
by Bignusty
This scenario patch is a big fail. Scenarios 3 v 3 or out numbered / scenarios whitout healer or 1 healer for 12 peeps / scenarios whit 6 tanks or 6 healer class dps or heal spec ... I dont know if you are trying to fix somethings but whitout to run on 6 man 2-2-2 some scenario are really crap and its not different than the latest system.

Re: [PVP]Scenario balance suggestion

Posted: Sat Feb 13, 2016 4:53 pm
by TenTonHammer
Bignusty wrote:This scenario patch is a big fail. Scenarios 3 v 3 or out numbered / scenarios whitout healer or 1 healer for 12 peeps / scenarios whit 6 tanks or 6 healer class dps or heal spec ... I dont know if you are trying to fix somethings but whitout to run on 6 man 2-2-2 some scenario are really crap and its not different than the latest system.

give it time, it still needs to be tweaked apparently

Azarael wrote:1) The implementation isn't complete
2) There are some bugs in it.

Re: [PVP]Scenario balance suggestion

Posted: Sat Feb 13, 2016 5:05 pm
by Scrilian
Come to think of it I can't even queue for 3 scens because I crash/soft DC there 90% of the time. So somehow I think the system understands this as "ah ye, cheeky solo dps queuer, trying to dodge some scens, aren't ye? off to the back of the queue for 30mins with you" :c