Toadwart wrote:
Using your own words, slayers/choppas will have zero impact in a pug, they are wasted space....yet they are gods in group play....the only class in the entire game that cannot function in a pug environment (your words) because thats how they were designed and its ok.
When 22 classes all can function in a pug environment and have impact yet 2 classes cannot...it is not OK.
Many things were designed in a way that wasnt healthy for the live game, I thought this version set out to correct them. Its disgusting to hear the "they need a group built around them" line like that makes it ok. 22 other classes do not need a group built around them.
Aside from WE/WH (in [solo]roam) there is not a single class that can even scratch its actual potential outside a group ~
On the Slayer thing: knowing how to position oneself and how to peel + when/how to pop SL/NS + popping GW on CD + snaring stuff if you have an opportunity, to help your squishies with the prekiting > else, if you manage that you can provide atleast <something>, most just suicide with the class - its not a design but a mentatlity/l2p issue.
Same goes for Choppa, you have the CD reduction to counteract SL, outside of that to help generate burst (may that be dps or heal) - learn when to pop it, and ofc the above. You don't have to throw yourself at a group of enemies, unguarded - those tools can be used in a hit-and-run manner (ofc you'll be caught eventually and 100-0 in a kd, but you atleast did something others could build upon).
Loldps tanks that don't use guard (which there are plently of, some of which not even run resis - or any - aura if they are kotbs) have even less impact, same goes for loldps healer or your run of the mill perma-magneting (=immunity gifting) engi - a SL/CH cannot become a detriment other than by playing like **** and dying 24/7 or gifting immunities with his 20s CD ST kd, unlike most classes with access to punts/roots.
You might want to define "functioning in a pug environment", and it better not boils down to <simply> surviving or scoring your occassional deathblow on a sub40 squish or revolves around facing objectively garbage-tier players*.
Abbd.: *Given that there is a chance you'll end up queueing into a pug(only) SC filled to the brim with solo queueing members of various (read: diffrent) premades that manage to assist on the fly and show their A-game.
I'll take an unguared, sub40s Slayer in greens that hits like a wetnoodle, but gets his SL to land over a perma-magnetting; immunity dispensing, BiS engi; a wannabe-melee, fireclown using his root on cooldown - while, you can imagine: miserably failing to kite -; a loldps or maybe even one of those rare, actually healing AMs slotting the shittier range knockback, who makes it impossible to strip guard of some glass mdps or your occassional mdps DoK, allowing the deeps to maul my entire backline uncontested.
Last but not least:
Premade != elitism, any kind of group; any kind of format > pug. There is a reason a couple of duo's rule the pug(only) scs...
Keep playing together, eventually become better individually and collectively and take on better premades or try to zergbust = win the game. Its a no brainer that sitting in(front of) a spawn for 15min isn't particularly entertaining for anyone ~
Abbd.:
If this pugging issue is not taken for what it is - a pugging issue - it will devolve into a 'balance' issue, with everyone and their grandparents issuesing complaints based on dice rolls (matchmaking) and poor play (utter lack knowledge about to very basic how-tos and mechanics).
E: words, its late. .-.