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Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 3:31 pm
by Jabba
Grunbag wrote: Fri Nov 27, 2020 3:12 pm
oaliaen wrote: Fri Nov 27, 2020 2:48 pm @Devs

Can you explain the theory behind nerfing rSH range ?
We chose to remove this effect as we increased a lot the damage with new tactics and new abilties , the damage potential is better . And we don’t wanted to make a mobile version of big Shootin with better abilities . But make sure We will track how it impact the game play .

About why QS is not a aoe spec : Squig has already a aoe spec with big bouncin , which is not mirrored to SW , assault is ST. SW has the aoe spec in Skirmisher and Squig ST with QS
Damage potential means nothing if you can't do it in the first place.

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 3:32 pm
by Oglaf
Did you guys "change" the zone lock bag system? Destro just locked CW and nobody got anything.

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 3:33 pm
by Grunbag
Jabba wrote: Fri Nov 27, 2020 3:31 pm
Grunbag wrote: Fri Nov 27, 2020 3:12 pm
oaliaen wrote: Fri Nov 27, 2020 2:48 pm @Devs

Can you explain the theory behind nerfing rSH range ?
We chose to remove this effect as we increased a lot the damage with new tactics and new abilties , the damage potential is better . And we don’t wanted to make a mobile version of big Shootin with better abilities . But make sure We will track how it impact the game play .

About why QS is not a aoe spec : Squig has already a aoe spec with big bouncin , which is not mirrored to SW , assault is ST. SW has the aoe spec in Skirmisher and Squig ST with QS
Damage potential means nothing if you can't do it in the first place.
Let’s test and see first ?

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 3:37 pm
by Oglaf
Grunbag wrote: Fri Nov 27, 2020 3:33 pm
Jabba wrote: Fri Nov 27, 2020 3:31 pm
Grunbag wrote: Fri Nov 27, 2020 3:12 pm

We chose to remove this effect as we increased a lot the damage with new tactics and new abilties , the damage potential is better . And we don’t wanted to make a mobile version of big Shootin with better abilities . But make sure We will track how it impact the game play .

About why QS is not a aoe spec : Squig has already a aoe spec with big bouncin , which is not mirrored to SW , assault is ST. SW has the aoe spec in Skirmisher and Squig ST with QS
Damage potential means nothing if you can't do it in the first place.
Let’s test and see first ?
The patch broke zone locking: Destro just locked CW and nobody got anything for it...

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 3:40 pm
by Klozje
As someone who mained ranged SH for a while I would like to say: REEEEEEEEE!

You seriously need people who know how the classes / builds work when you try to rebalance a class.

This really feels like as if you went in for surgery to fix your knee and the doctor amputated your leg instead...

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 3:40 pm
by Ugle
Btw I would rather have rkd at 65ft but castable on the move. Synergises better with the danger of being close to the melee, both for sh and sw, as an "oh shlt" ability.

In addition festering arrow and poison arrer was dmg capped to stop oneshotting, but now the un-fun experience of being "oneshotted" with no counterplay have been reintroduced with rkd+ FA/PA.

2c

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 3:42 pm
by Gatto
Grunbag wrote: Fri Nov 27, 2020 3:33 pm
Jabba wrote: Fri Nov 27, 2020 3:31 pm
Grunbag wrote: Fri Nov 27, 2020 3:12 pm

We chose to remove this effect as we increased a lot the damage with new tactics and new abilties , the damage potential is better . And we don’t wanted to make a mobile version of big Shootin with better abilities . But make sure We will track how it impact the game play .

About why QS is not a aoe spec : Squig has already a aoe spec with big bouncin , which is not mirrored to SW , assault is ST. SW has the aoe spec in Skirmisher and Squig ST with QS
Damage potential means nothing if you can't do it in the first place.
Let’s test and see first ?
after a bit of testing the range feel awfull, and iirc SW have dots and SFA on 100ft by default

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 3:46 pm
by Djark
Good thing to remove player numbers in a way...

However, to make claiming a keep more interesting, implement like in DAoC that if a guild claims a keep ... they can see how many attack it.

This will give claiming a keep added value for the order/dest population.

/Djark

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 3:46 pm
by Sagovindar
R.I.P rSH shooting with the wind was an absolute must have, no point playing any ranged build as a SH now

Re: Patch Notes 27/11/2020

Posted: Fri Nov 27, 2020 3:49 pm
by gebajger
Nishka wrote: Fri Nov 27, 2020 3:21 pm
Bajlk wrote: Fri Nov 27, 2020 3:16 pm
ReturnOfReckoning wrote: Fri Nov 27, 2020 10:50 am Open World Campaign

- As a test, exact population numbers are disabled in State of Realm. Only AAO and other warfront status will be shown.

I like this change! 👍
Next you need to disable is NB.
Then they should remove the keyboard support, because it's basically cheating. Real pro gamers click the skills with a mouse.
That was a dumb comment, probably from a NB user