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Patch Notes 27/11/2020

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Grunbag
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Posts: 1881

Re: Patch Notes 27/11/2020

Post#81 » Fri Nov 27, 2020 3:02 pm

NSKaneda wrote: Fri Nov 27, 2020 1:46 pm After initial testing of rSH changes:

things I love:
  • more versatility with builds thanks to two new step 3 tactics (Shootin' Quicka and Sharpened Arrers)
  • squig beast is now m1
  • interrupt is actually useful now
  • behind ya as standard skill

things I like:
  • squig frenzy rework makes it very useful utility (even if it removes previously accessible squig skill options)
  • more burst options

Things I dislike:
  • Tastes like Chicken increases wounds but does not heal making it good for squig rotations on mSH and benefits big shooting but impairs quick shooting.
  • Explodin’ Arrer being 13 steps into big shooting with added knock back
  • Not so Fast! being stationary (sic!) ini debuff with added knockdown. I'd gladly see poison arrer being range knockdown with added dot and NsF back to original on-the-move state.
  • Shoot thru ya being morale3 essentially nerfes dmg output in funnels and close quarter encounters with zerg.

Things I hate:
  • range nerf on quick shooting (and that's including burst from Shootin wiff da wind). Serious nerf to group utility and roaming spec. Even with gas squig buff and invader range buff quick shooting tree feels very, very clunky. Might be adjustment issue but for now I hate it with fiery passion.
    Run'n'shoot, Yer bleedin' and most importantly Rotten Arrer could use 85ft basic range


Overall: I'd give this rework 7/10 but range nerf is a huge kick in the balls worth -3 so 4/10.
About Tastes like Chicken as all wounds buff it also heal you for the wounds gained
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Grunbag
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Re: Patch Notes 27/11/2020

Post#82 » Fri Nov 27, 2020 3:06 pm

Orontes wrote: Fri Nov 27, 2020 1:56 pm On Engi/magus pets: this change was noted for turrets: "- Fixed an issue which would cause your turrent to not visually move when using Redeploy." Magi pets have the same bug. This should be addressed as well.

The Pink Daemon and Machine Gun turret are the two most commonly used pets for both classes, but neither was given any AOE damage reduction help. This is a mistake. They also should have similar protection against AOE, otherwise magi and engi will continue to have to redeploy over and over, and over. The new pet heal ability is appreciated, but the core issue remains. One has to be healing their pet all the time from AOE and given the 10 second cool down on the heal, it's not uncommon for the pet to die and the whole process of building up one's damage starts anew.



Initial Thoughts on SH reworks:

-Squig Frenzy: squigs do generally around 20% of the toon's damage output (ideally). A 25% damage increase to 20% of damage is not impressive or really noteworthy. Compare this with SWs Vengeance ability that is a flat 25% damage increase to all damage. I think every single SH proposal addressed Squig Frenzy and all suggested a 50% damage increase. I think this would make the ability impactful and not irrelevant damage.

-The tactic "Da smell doesn't bother me" was not changed, despite the fact Devs in the past recognized this 120 heal every 5 seconds is nothing. I suggest this be addressed and increased.

On Pets:

Horned Squig: Can the tool tip in game be more clear on how much the target's armor is reduced. When checking in game it says '24'. What does that mean?


Per Big Shootin:

I don't understand why Finish Em Off was moved to Quick Shootin (so one mastery line now has two finishers and Big Shootin lost its distinctive finisher). This severely damages the Big Shootin mastery's killing ability by undercutting it's burst.

The new 13 Pt. Explodin’ Arrer doesn't seem like it warrants the 13pt level. It's damage is poor and the punt changes the focus of the tree from dealing burst to something else. That something else is being annoying during sieges? I suggest removing the punt and increasing the damage. Better still bring Finish Em Off back to the 13 pt. Big Shootin mastery.

Per Big Bouncin:

Sneaky Git : This tactic now increase your defenses while you are in Squig Armor. When in game before a reboot, this is a 10% increase to defensive abilities: dodge, parry etc.
This includes an increase in armor as Sneaky Strike used to? It's not clear.

Other SH changes need to be tested.
I’ll try to fix Head Butt / Shred tooltip but values are the same as What blocka?

About sneaky git , it’s the same tactic as before (parry / disrupt / dodge buff) , but doesn’t trigger on using sneaky strikes anymore but it’s 100% uptime while in squig armor . No it doesn’t increase armor , sneaky strikes was an ability created to give an armor buff if you pet died and you had to wait to summon it again to have the armor buff again. But now as armor buff can’t be removed , this buff wasn’t necessary anymore .
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Grunbag
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Re: Patch Notes 27/11/2020

Post#83 » Fri Nov 27, 2020 3:07 pm

spaceboris wrote: Fri Nov 27, 2020 2:33 pm Sharpened arrers still bugged. When using at 24 lvl SH -> This ability is not usable at your current level.
Bugtracker it
Grunbag - 40 - 33 Squig Herder
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gebajger
Posts: 224

Re: Patch Notes 27/11/2020

Post#84 » Fri Nov 27, 2020 3:08 pm

Grunbag wrote: Fri Nov 27, 2020 11:52 am
xanderous wrote: Fri Nov 27, 2020 11:48 am Appreciate the buff to reduced aoe damage on turrets and deamons, would have loved to have seen it also added to the machine gun turret and pink horror, because one pit of shades or tzeentch's firestorm pretty much kills it making it a pain vs aoe spammers on walls at keeps/forts.
We choose , for now , to not give it to gun turret and punk horro due to high range they have and can be more safe most of time , the 2 other turret are way more exposed. So we have gave a turret heal that will help combined with the aoe damage reduction . We will track it anyway
I agree...punk horro is safe!

...most of the time
Rioz

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Grunbag
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Re: Patch Notes 27/11/2020

Post#85 » Fri Nov 27, 2020 3:12 pm

oaliaen wrote: Fri Nov 27, 2020 2:48 pm @Devs

Can you explain the theory behind nerfing rSH range ?
We chose to remove this effect as we increased a lot the damage with new tactics and new abilties , the damage potential is better . And we don’t wanted to make a mobile version of big Shootin with better abilities . But make sure We will track how it impact the game play .

About why QS is not a aoe spec : Squig has already a aoe spec with big bouncin , which is not mirrored to SW , assault is ST. SW has the aoe spec in Skirmisher and Squig ST with QS
Grunbag - 40 - 33 Squig Herder
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wargrimnir
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Re: Patch Notes 27/11/2020

Post#86 » Fri Nov 27, 2020 3:14 pm

oaliaen wrote: Fri Nov 27, 2020 2:48 pm @Devs

Can you explain the theory behind nerfing rSH range ?

Click here to watch on YouTube
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Jastojan
Posts: 219

Re: Patch Notes 27/11/2020

Post#87 » Fri Nov 27, 2020 3:15 pm

oaliaen wrote: Fri Nov 27, 2020 2:48 pm @Devs

Can you explain the theory behind nerfing rSH range ?
I am very curious too.

It looks like we should climb the walls during a siege right now...

Bajlk
Posts: 24

Re: Patch Notes 27/11/2020

Post#88 » Fri Nov 27, 2020 3:16 pm

ReturnOfReckoning wrote: Fri Nov 27, 2020 10:50 am Open World Campaign

- As a test, exact population numbers are disabled in State of Realm. Only AAO and other warfront status will be shown.

I like this change! 👍
Next you need to disable is NB.

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Grunbag
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Re: Patch Notes 27/11/2020

Post#89 » Fri Nov 27, 2020 3:20 pm

Jastojan wrote: Fri Nov 27, 2020 3:15 pm
oaliaen wrote: Fri Nov 27, 2020 2:48 pm @Devs

Can you explain the theory behind nerfing rSH range ?
I am very curious too.

It looks like we should climb the walls during a siege right now...
Or spec Bs with gas squig ?
Grunbag - 40 - 33 Squig Herder
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Nishka
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Re: Patch Notes 27/11/2020

Post#90 » Fri Nov 27, 2020 3:21 pm

Bajlk wrote: Fri Nov 27, 2020 3:16 pm
ReturnOfReckoning wrote: Fri Nov 27, 2020 10:50 am Open World Campaign

- As a test, exact population numbers are disabled in State of Realm. Only AAO and other warfront status will be shown.

I like this change! 👍
Next you need to disable is NB.
Then they should remove the keyboard support, because it's basically cheating. Real pro gamers click the skills with a mouse.
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