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Bring Da Pain / Fierceness
Posted: Sun Jan 03, 2016 12:36 pm
by Scrilian
One of the most retarded abilities to date, that does not even belong on the bar in this state.
You debuff your initiative up to 50% incoming crit chance on yourself to get laughable 9% armor penetration for your party. Is there a chance that INI debuff could be toned down a little?
Not asking to remove it or anything, slayer/choppa are already very strong, but it saddens me to see the potential of this ability wasted.
Re: Bring Da Pain / Fierceness
Posted: Sun Jan 03, 2016 2:05 pm
by Bretin
The "laughable" 9% how you call them are 12% of the total armor soft cap. That's actually a huge damage buff for the whole group.
#vote4close #prayfordestru
Re: Bring Da Pain / Fierceness
Posted: Sun Jan 03, 2016 2:16 pm
by noisestorm
Bretin wrote: 12% of the total armor soft cap.
Where does that come from? If someone has 800 armor on his zealot and you get like 10% ignore through the WS buff, that basically gives you an epic 80 armor bypass? Doesnt sound like 12% of 4500 to me?
Re: Bring Da Pain / Fierceness
Posted: Sun Jan 03, 2016 2:20 pm
by Luth
The usefulness of this ability depends on the personal skill of the player using it. Choppa and slayer are pretty straightforward and very easy to "master"; imo one ability that requires some thinking before it is used doesn't hurt the classes too much...
Re: Bring Da Pain / Fierceness
Posted: Sun Jan 03, 2016 8:11 pm
by Scrilian
But it's like +50% incoming damage or even more for just 5% damage >_<
Re: Bring Da Pain / Fierceness
Posted: Sun Jan 03, 2016 8:27 pm
by Luth
That depends totally on your own initiative value; just buy an initiative jewelry from the vendor and test the difference again, i bet it will be noticably different. Initiative stacking isn't the same as with other stats.
Also: it's not meant to be spammed on cooldown; there are situations when it is advisable to use it and there are situation when it is not advisable.
Weaponskill buffs are very rare in this game for a good reason.
Re: Bring Da Pain / Fierceness
Posted: Sun Jan 03, 2016 8:33 pm
by Scrilian
I totally get it, but still. That trade off is just bizarre to me

Re: Bring Da Pain / Fierceness
Posted: Mon Jan 04, 2016 11:59 am
by Redsun
I used to think like that but It's a pretty strong buff. Just don't spam it!
Re: Bring Da Pain / Fierceness
Posted: Mon Jan 04, 2016 12:27 pm
by Reesh
If the cooldown would be lower (60s for those that doesn't know) then it could be usable more often. Right now I'll waste a GCD on it only when I'm facing a tank that's a huge threat to pt, or there's a lone high armoured target that has to be drained down quickly.
Re: Bring Da Pain / Fierceness
Posted: Mon Jan 04, 2016 9:11 pm
by Hogtooth
Reesh wrote:If the cooldown would be lower (60s for those that doesn't know) then it could be usable more often. Right now I'll waste a GCD on it only when I'm facing a tank that's a huge threat to pt, or there's a lone high armoured target that has to be drained down quickly.
I'll usually use it in scenario when a tank is holding a flag and we want to burn it down quickly to cap it