One of the most retarded abilities to date, that does not even belong on the bar in this state.
You debuff your initiative up to 50% incoming crit chance on yourself to get laughable 9% armor penetration for your party. Is there a chance that INI debuff could be toned down a little?
Not asking to remove it or anything, slayer/choppa are already very strong, but it saddens me to see the potential of this ability wasted.
Bring Da Pain / Fierceness
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Bring Da Pain / Fierceness
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Re: Bring Da Pain / Fierceness
The "laughable" 9% how you call them are 12% of the total armor soft cap. That's actually a huge damage buff for the whole group.
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Re: Bring Da Pain / Fierceness
Where does that come from? If someone has 800 armor on his zealot and you get like 10% ignore through the WS buff, that basically gives you an epic 80 armor bypass? Doesnt sound like 12% of 4500 to me?Bretin wrote: 12% of the total armor soft cap.
Re: Bring Da Pain / Fierceness
The usefulness of this ability depends on the personal skill of the player using it. Choppa and slayer are pretty straightforward and very easy to "master"; imo one ability that requires some thinking before it is used doesn't hurt the classes too much...
Re: Bring Da Pain / Fierceness
But it's like +50% incoming damage or even more for just 5% damage >_<
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos
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Wonderful RvR music videos

Re: Bring Da Pain / Fierceness
That depends totally on your own initiative value; just buy an initiative jewelry from the vendor and test the difference again, i bet it will be noticably different. Initiative stacking isn't the same as with other stats.
Also: it's not meant to be spammed on cooldown; there are situations when it is advisable to use it and there are situation when it is not advisable.
Weaponskill buffs are very rare in this game for a good reason.
Also: it's not meant to be spammed on cooldown; there are situations when it is advisable to use it and there are situation when it is not advisable.
Weaponskill buffs are very rare in this game for a good reason.
Re: Bring Da Pain / Fierceness
I totally get it, but still. That trade off is just bizarre to me 

Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos

Re: Bring Da Pain / Fierceness
I used to think like that but It's a pretty strong buff. Just don't spam it!
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Re: Bring Da Pain / Fierceness
If the cooldown would be lower (60s for those that doesn't know) then it could be usable more often. Right now I'll waste a GCD on it only when I'm facing a tank that's a huge threat to pt, or there's a lone high armoured target that has to be drained down quickly.

Re: Bring Da Pain / Fierceness
I'll usually use it in scenario when a tank is holding a flag and we want to burn it down quickly to cap itReesh wrote:If the cooldown would be lower (60s for those that doesn't know) then it could be usable more often. Right now I'll waste a GCD on it only when I'm facing a tank that's a huge threat to pt, or there's a lone high armoured target that has to be drained down quickly.
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