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Rune Priest(Dwarf)

Posted: Sun Feb 14, 2016 1:27 pm
by warhammer1995
i want share my experience with this Healer,playing since RoR realese.Lets talk about talismans,im not fan of armor/toug talismans,play safe and don't die,stay in safe distance by action hide behind rocks,trees,watch what's going on around you,
http://waronlinebuilder.org/#career=rp; ... 862:3863:0: this is what i use btw crit chanse is very important.GL

Re: Rune Priest(Dwarf)

Posted: Sun Feb 14, 2016 2:32 pm
by SigmarPriest
moved

Re: Rune Priest(Dwarf)

Posted: Sun Feb 14, 2016 3:27 pm
by Cornerback
I'd go with this one, as the absorb proc is really strong and the single stagger is useless in most cases:
http://waronlinebuilder.org/#career=rp; ... 9:3860:0:0:

Tali-wise,I'd go with armor and spend my renown like this, as you can never fully avoid being focussed:
http://waronlinebuilder.org/#renown;000 ... 0000003000

Also make sure you have at least 5k hit points, so you can survive a sorc rota.

I'm running with 380 willpower atm (buffed), and I'm doing fine.

Re: Rune Priest(Dwarf)

Posted: Tue Feb 16, 2016 9:36 pm
by lilsabin

Re: Rune Priest(Dwarf)

Posted: Wed Feb 17, 2016 10:48 am
by Scrilian
Had a great laugh at poor desros there, nice vid :D

Re: Rune Priest(Dwarf)

Posted: Wed Feb 24, 2016 6:50 pm
by morvran
Would a similar build be viable at rank 35? Not top tier (of course x 9000), but viably fun in terms of duels (mostly). Also, the surprise factor is something to think about...

I thought of a build like this:

http://waronlinebuilder.org/#career=rp; ... :;0:0:0:0:

Not having Sundered Motion is a problem, however the slow from Immolating Grasp might cover the survivability problem. You could use Ancestral Inheritance vs. SH and other physicals (though the slow from IG might be more valuable vs melee).

Re: Rune Priest(Dwarf)

Posted: Wed Feb 24, 2016 7:24 pm
by covenn
Master rune of fury is light years better than the Zealot equivolent. I can't honestly remember if it the zealot version was changed to match the RP or not on live, I don't think the RP version was nerfed though.

Re: Rune Priest(Dwarf)

Posted: Wed Feb 24, 2016 7:38 pm
by Lileldys
covenn wrote:Master rune of fury is light years better than the Zealot equivolent. I can't honestly remember if it the zealot version was changed to match the RP or not on live, I don't think the RP version was nerfed though.
There is a difference. RP activates on any skill usage, the Zealots activates on any attack, including autoattacks/skills ect.
RP Rune is better for himself, and Zealot's is better for melee dps.

Re: Rune Priest(Dwarf)

Posted: Wed Feb 24, 2016 8:20 pm
by covenn
Lileldys wrote:
covenn wrote:Master rune of fury is light years better than the Zealot equivolent. I can't honestly remember if it the zealot version was changed to match the RP or not on live, I don't think the RP version was nerfed though.
There is a difference. RP activates on any skill usage, the Zealots activates on any attack, including autoattacks/skills ect.
RP Rune is better for himself, and Zealot's is better for melee dps.
Well yeah, of course there is a difference. That is the point I was making is that the poor zealots out there got the shaft compared to RPs.

My version on live helped not only myself manage AP when healing, but helped everyone else. 20% when activating any ability to regain 50 AP for myself AND group mates. Because of this I could either leave out AP regen items or the tactic (not both).

The zealot version only helps group mates that attack or him/her self when attacking. It is vastly worse than the RP version because it does not help the zealot at all when healing... and if a zealot is doing damage regularly enough for the ability to be useful, they should have rolled a different class.

This issue along with the cleanse types is part of why my RP and order in general was more powerful in live (and here).

Re: Rune Priest(Dwarf)

Posted: Fri Feb 26, 2016 4:45 am
by Khame
He is awsome :) My hero :)