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[Balance] - Reduce the cost of Influence rewards all round
Posted: Sat Mar 05, 2016 9:41 pm
by navis
I think that RvR Influence (and all influence rewards) to be drastically reduced to a more normalized level.
The reasoning behind this thought is made of several concerns:
- the power of most Influence gear is not at all strong in comparison to other 'set gear' and PvP scenario weapons
- the RvR Influence gear is ideal for player new to the Tier, therefore it should be easy to acquire after 1 or two keeps MAX
- this is going to help a lot with balance for players who have utter crap gear and are up against full Devastator gear.
Bear in mind I am aware that some 'reward increasers' are not present in game which could double the gains.. I think a 4X overall increased rate would be ideal. 4X-2X=2X increased gains.
best
Re: [Balance] - Reduce the cost of Influence rewards all rou
Posted: Sat Mar 05, 2016 9:46 pm
by magicthighs
navis wrote:I think that RvR Influence (and all influence rewards) to be drastically reduced to a more normalized level.
The reasoning behind this thought is made of several concerns:
- the power of most Influence gear is not at all strong in comparison to other 'set gear' and PvP scenario weapons
- the RvR Influence gear is ideal for player new to the Tier, therefore it should be easy to acquire after 1 or two keeps MAX
- this is going to help a lot with balance for players who have utter crap gear and are up against full Devastator gear.
best
No. Just... no.
Re: [Balance] - Reduce the cost of Influence rewards all rou
Posted: Sat Mar 05, 2016 9:50 pm
by navis
magicthighs wrote:navis wrote:I think that RvR Influence (and all influence rewards) to be drastically reduced to a more normalized level.
The reasoning behind this thought is made of several concerns:
- the power of most Influence gear is not at all strong in comparison to other 'set gear' and PvP scenario weapons
- the RvR Influence gear is ideal for player new to the Tier, therefore it should be easy to acquire after 1 or two keeps MAX
- this is going to help a lot with balance for players who have utter crap gear and are up against full Devastator gear.
best
No. Just... no.
Simply because I have 2 scenario weapons, almost full Dev and not at the second influence reward for one zone.
Re: [Balance] - Reduce the cost of Influence rewards all rou
Posted: Sat Mar 05, 2016 10:54 pm
by greenstoned
not sure how u got so many medaillions for so little influence
Re: [Balance] - Reduce the cost of Influence rewards all rou
Posted: Sat Mar 05, 2016 10:58 pm
by roadkillrobin
Moast of the influence rewards are kinda obsoelete atm. There wouldn't be much harm in reducing the amount of influence needed by 50% tbh.
Re: [Balance] - Reduce the cost of Influence rewards all rou
Posted: Sun Mar 06, 2016 12:23 am
by Shadowgurke
He isn't wrong imo. While I typically hate anything that reduces player effort, it is a fact that most of the influence rewards right now feel pointless. Weapons, armor and most jewelry becomes obsolete by the point you get them.
Re: [Balance] - Reduce the cost of Influence rewards all rou
Posted: Sun Mar 06, 2016 12:41 am
by TenTonHammer
Things like the 2% crit helms are considered relevant especially in 4 peice deva combo
furthermore the inf rewards are for lvl 29 and the old t3 so the fact that it "feels" pointless on your 35/40 toons is irrelevant
Re: [Balance] - Reduce the cost of Influence rewards all rou
Posted: Sun Mar 06, 2016 1:13 am
by lawfol
1 or 2 keep takes maximum? I as a RVR player would lke to have a sc weapon after 2 scenaros at max,please.
But I guess low inf cost for rewards is the last part a "1vs1 scene" could really need for their alts...after all the "6 men,bro" scene needs a RVR game too that is to their liking.
Re: [Balance] - Reduce the cost of Influence rewards all rou
Posted: Sun Mar 06, 2016 2:28 am
by Penril
Defend your keep with AAO. You get full inf in no time. Follow the zerg taking empty keeps and it takes forever.
Re: [Balance] - Reduce the cost of Influence rewards all rou
Posted: Sun Mar 06, 2016 3:44 am
by greenstoned
for me in t3 i only use the belt from human on my sw, basic reward
the rest is all melted down into weap skill fragments for sweet sweet purple talis