I think that RvR Influence (and all influence rewards) to be drastically reduced to a more normalized level.
The reasoning behind this thought is made of several concerns:
- the power of most Influence gear is not at all strong in comparison to other 'set gear' and PvP scenario weapons
- the RvR Influence gear is ideal for player new to the Tier, therefore it should be easy to acquire after 1 or two keeps MAX
- this is going to help a lot with balance for players who have utter crap gear and are up against full Devastator gear.
Bear in mind I am aware that some 'reward increasers' are not present in game which could double the gains.. I think a 4X overall increased rate would be ideal. 4X-2X=2X increased gains.
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[Balance] - Reduce the cost of Influence rewards all round
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[Balance] - Reduce the cost of Influence rewards all round
Last edited by navis on Sat Mar 05, 2016 9:48 pm, edited 1 time in total.

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- magicthighs
- Former Staff
- Posts: 717
Re: [Balance] - Reduce the cost of Influence rewards all rou
No. Just... no.navis wrote:I think that RvR Influence (and all influence rewards) to be drastically reduced to a more normalized level.
The reasoning behind this thought is made of several concerns:
- the power of most Influence gear is not at all strong in comparison to other 'set gear' and PvP scenario weapons
- the RvR Influence gear is ideal for player new to the Tier, therefore it should be easy to acquire after 1 or two keeps MAX
- this is going to help a lot with balance for players who have utter crap gear and are up against full Devastator gear.
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Re: [Balance] - Reduce the cost of Influence rewards all rou
Simply because I have 2 scenario weapons, almost full Dev and not at the second influence reward for one zone.magicthighs wrote:No. Just... no.navis wrote:I think that RvR Influence (and all influence rewards) to be drastically reduced to a more normalized level.
The reasoning behind this thought is made of several concerns:
- the power of most Influence gear is not at all strong in comparison to other 'set gear' and PvP scenario weapons
- the RvR Influence gear is ideal for player new to the Tier, therefore it should be easy to acquire after 1 or two keeps MAX
- this is going to help a lot with balance for players who have utter crap gear and are up against full Devastator gear.
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- greenstoned
- Posts: 150
Re: [Balance] - Reduce the cost of Influence rewards all rou
not sure how u got so many medaillions for so little influence
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- roadkillrobin
- Posts: 2773
Re: [Balance] - Reduce the cost of Influence rewards all rou
Moast of the influence rewards are kinda obsoelete atm. There wouldn't be much harm in reducing the amount of influence needed by 50% tbh.

- Shadowgurke
- Posts: 618
Re: [Balance] - Reduce the cost of Influence rewards all rou
He isn't wrong imo. While I typically hate anything that reduces player effort, it is a fact that most of the influence rewards right now feel pointless. Weapons, armor and most jewelry becomes obsolete by the point you get them.

- TenTonHammer
- Posts: 3806
Re: [Balance] - Reduce the cost of Influence rewards all rou
Things like the 2% crit helms are considered relevant especially in 4 peice deva combo
furthermore the inf rewards are for lvl 29 and the old t3 so the fact that it "feels" pointless on your 35/40 toons is irrelevant
furthermore the inf rewards are for lvl 29 and the old t3 so the fact that it "feels" pointless on your 35/40 toons is irrelevant

Re: [Balance] - Reduce the cost of Influence rewards all rou
1 or 2 keep takes maximum? I as a RVR player would lke to have a sc weapon after 2 scenaros at max,please.
But I guess low inf cost for rewards is the last part a "1vs1 scene" could really need for their alts...after all the "6 men,bro" scene needs a RVR game too that is to their liking.
But I guess low inf cost for rewards is the last part a "1vs1 scene" could really need for their alts...after all the "6 men,bro" scene needs a RVR game too that is to their liking.
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Re: [Balance] - Reduce the cost of Influence rewards all rou
Defend your keep with AAO. You get full inf in no time. Follow the zerg taking empty keeps and it takes forever.
- greenstoned
- Posts: 150
Re: [Balance] - Reduce the cost of Influence rewards all rou
for me in t3 i only use the belt from human on my sw, basic reward
the rest is all melted down into weap skill fragments for sweet sweet purple talis
the rest is all melted down into weap skill fragments for sweet sweet purple talis
AM - Greendreams
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