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Shaman builds, RR, etc.
Posted: Mon Mar 14, 2016 3:53 pm
by shaggyboomboom
I'm green to the shaman class (see what I did there

). Could anyone show some specs for Shaman in healing, DPS, support? And where to put RR? Also the best possible equipment (mostly talking about armor).
Cheers!
/discuss
Re: Shaman builds, RR, etc.
Posted: Mon Mar 14, 2016 4:04 pm
by Gobtar
This is what I would run for pure heals...
http://waronlinebuilder.org/#career=sha ... :5306:5317:
The M4 is actually really solid and good for keep defences. Puddle is amazing, and the other abilities are solid. Don't spam the toughness hot.
I haven't done DPS yet, but if I did:
http://waronlinebuilder.org/#career=sha ... 305:5306:0:
The toughness debuff is stellar, still gets the puddle, and you have a heal debuff. The puddle also doubles up as a Resist debuff meaning you can do some pretty potent damage to a fully debuffed target.
Re: Shaman builds, RR, etc.
Posted: Mon Mar 14, 2016 5:15 pm
by TenTonHammer
why not do this for heal shammy? :
http://waronlinebuilder.org/#career=sha ... :5306:5307:
really why pick feelz no pain i really doubt youd ever make it to m4, by then you will have either used divine protection or focused mind
furthermore why not extra special mushrooms? and if your in a permade i thing a case can be made for gork fixed it as well
Re: Shaman builds, RR, etc.
Posted: Mon Mar 14, 2016 5:50 pm
by Gobtar
Yeah I tend to take Extra Special Mushrooms over Discipline that was a hasty mistake. As for M4; It's purely for Keep defenses. When morale from banners and items become more prevalent that M4 is really useful.
Probably just safer to do this, keeps your options open for switching your tactics.
http://waronlinebuilder.org/#career=sha ... 8:;0:0:0:0:
I tend to put points in "Da Green" just to help with the bubble, if the M4 is something you don't think you will use, by all means follow Tenton's advice.
Re: Shaman builds, RR, etc.
Posted: Mon Mar 14, 2016 7:04 pm
by Ghostweed
Gobtar wrote:
http://waronlinebuilder.org/#career=sha ... 305:5306:0:
The toughness debuff is stellar, still gets the puddle, and you have a heal debuff. The puddle also doubles up as a Resist debuff meaning you can do some pretty potent damage to a fully debuffed target.
This is pretty solid and universal build for current lvl. U get 2 solid CC, inc HD and "can opener".
DPS isnt that great even if u have full duelist (which i really recommend with this build) BUT u can burst down ppl quite easily if u learn the combo. I recommend to have a melee wall infront of u so u can slot divine fury, +10% magic crit and "Hurst, Dont it" (Drop crits for Run Away if solo or no friendly melee git around) and use Quickening from full duelist to boost ur debuff abilities - u can "tag" several ppl with "Hurst,don it" (thx to the 20sec durnation) and help ur grp to AOE push. Dont negate "Ere we go" in grp and in ur burst rotation.
Heals can be solid if u have 4 piece devastator + Inf Helm with heal crit and full willpower talismans. Tactics should be Special mushrooms, discipline, restorative burst (again drop any of them for Run Away if solo or "no melee" grp). Dont forget to use Gork and Mork mechanic to full potential (e.g.: AP leech -> U drop M2 FM -> spam 5x grp heal -> use (now fully boosted) HP leech dot on softest target. U should also spam ur hot, AP leech, Off debuff and Ere we go 24/7/365.
Solo ORVR roam is also good as u can slot all defensive tactics (auto detaunt, run away, git outta here) and be the universal git - Heal/DPS/AOE CC/HD on demand from range.
Renown points should be spent almost full defensively - Resolute defense (RKD=mostly ur death), Deft defender to +12%, 2x chance to be critted and rest to magic crit/wounds/toughness.
Its also a good thing to not completely negate ur toughness. Shammy have it on low lvl, so with 1 or 2 toughness talismans u can increase ur defense quite significantly - especially against AMs and BWs dots u cant clense and which u will meet often in long range skirmish.
Re: Shaman builds, RR, etc.
Posted: Mon Mar 14, 2016 7:08 pm
by Nameless
seriously no run away? Feelz no pain is pretty good moral, the thing is that you get the most of it when being at fixed group. I personally wound not pick any tactic from mork tree since shamans got pretty good 5-6 core tactics and nothing from the tree deserve the slot
Re: Shaman builds, RR, etc.
Posted: Mon Mar 14, 2016 7:12 pm
by Gobtar
Nameless wrote:seriously no run away? Feelz no pain is pretty good moral, the thing is that you get the most of it when being at fixed group. I personally wound not pick any tactic from mork tree since shamans got pretty good 5-6 core tactics and nothing from the tree deserve the slot
Run away is good for roaming and soloing, not as useful in a SC set up, which is what I put up. Anti-detaunt tactic is much more useful, I find anyway. It's pretty great in T4.
Re: Shaman builds, RR, etc.
Posted: Mon Mar 14, 2016 7:14 pm
by Ghostweed
Nameless wrote:seriously no run away? Feelz no pain is pretty good moral, the thing is that you get the most of it when being at fixed group. I personally wound not pick any tactic from mork tree since shamans got pretty good 5-6 core tactics and nothing from the tree deserve the slot
Ive found that in solid melee group and with good positioning Run Away isnt that useful. But still in solo, small grp in RVR, or kite grp RA is a must

Re: Shaman builds, RR, etc.
Posted: Mon Mar 14, 2016 7:45 pm
by shaggyboomboom
RR full heal crit for Healer? And RR full magic crit for DPS?
I plan on going full DPS in T1-2 and respecing for T3 (around level 23ish).
Re: Shaman builds, RR, etc.
Posted: Mon Mar 14, 2016 7:55 pm
by Gobtar
Don't neglect your defensive stats, my suggestion is always try to get your chance to be crit down. Grab some cheap points of deft defender. Heal crit is really good, but it's also very expensive.