Please, do not kill MDD DoK.
Posted: Tue May 10, 2016 11:19 pm
I would like to talk about that in a game I care most of all — MDD DoK. This class is what keeps me in the game and makes me come back again and again.
But before I begin I would like to thank developers for all their efforts on the return of this great game, I am infinitely grateful to you and I am glad that you find the strength to continue to work on this project.
I support the project than I can, I translate news for the Russian community, try to spread different useful information on the Russian site, make reports of bugs on Bugtracker. I hope it helps at least a little.
I love that game, that is why I am writing this, I, like you, want to Warhammer Online has not only lived but also getting better.
I also would like to note at once that everything I have written below is just an opinion, an opinion about MDD DoK and MDD ONLY (about healer dok part please don't even think when you read this). In addition, I am specific person. I say all straight as I think, so my words may seem harsh, even insulting. I assure you - if I say something bad, it means that in general everything is good and I'm just pointing out some of the shortcomings that impede the total perfection.
And now to the theme topic.
Please don't kill MDD DoKs.
I played as mdd dok for 3 years on life and then I play it from the time when he was generally playable on RoR. The best thing in this game is its versatility. Dock itself is weak in general, it is very poorly protected, has almost no control, and that one he have is very bad, he not have useful buffs/debuffs, damage is lower than mdd tanks have, healing points from damage dealt is lower than healing points from specialized healers. But it's fun to play when you look at the details, of which there were many to live.
One of the strongest quality of mdd dok is possession of weapon pair. On live it worked this way: dok could take in the right hand weapon with good DPS, and in the left hand weapon with good proc, which is decreasing major DPS but give proc to balance.
Right now mdd dok have a choice of one and one only sword (for scenario emblems). And that's very bad, because to pick up your equipment is always interesting, adjusting your character by yourself instead of just putting the blockheads pattern. And the presence of only one single sword without alternatives bearable only by taking into account future changes, adding new gear, weapons, accessories and so on.
What we have now is pretty bad even for now:
Intentionally the weapon with proc of decreasing armor and another one of slowing target by hit was taken from doks. I would understand if those procs was not implemented on the server. But they does, it was given for some other classes. It means that from doks was intentionally tooked his virtues and they wasn't be replaced.
Oh, part of me. One of GMs say in chat that doks receive weapons with fast AA speed.
And that is the point – mdd doks dont need AA speed, whether it 2.0 or 3.0 DoK will not notice the difference. That is because DoK mechanic don't work that way at all. And, let's be honest, anyone who thinks otherwise does not understand the mechanics of MDD DoK.
You may play mdd dok in 2-2-2 party as a damager and think: hey, doks have low dps, they need AA speed raised. As person who played dok for 3 years – no, it is not how it work.
I'm explain basics. Mdd dok never worked as a full dd in party, his whole essence is to heal party members by abilities making damage and only by abilities. In all other combinations dok loses any character. So auto attack does not matter, and literally useless. (i'm not talking about last bonus of Sovereign set, we talk about it when it will be done)
WP have their bonus of detaunt while using twohanded hammer. Doks have ability to take sword with proc in left hand. That is ballans.
Except doks cant take something special in left hand because there is nothing usefull. And i'm very sorry to say it, developers who made those weapons and epic quests – great work, no jokes. I not blame you, you do your best. Problem is you not understand how mdd dok work and that why all weapon from those quests is useless for us. They not awfull, they just pale in comparison with other classes and have nothing to makes you choose them over scenario weapon.
And I totally don't understand why you take from doks that is belong to them? DoKs already weak enough to suffer from more losses.
Also from the response of GM in the chat in the game, I realized that the dock is not going to return the proc by 5% chance to slow down target in future, which is also a direct harm to that, almost without their own slow down ability class. The reason of that decision was sounded: they have their own slowdown ability. This statement is in my opinion very doubtful, as the dock firstly could slow down the enemy by direct ability only after the injury was be layed on target, and secondly ability functions for 5 seconds and it's cooldown is 10 seconds. That is only half of the time the enemy can be slowed down, it makes the dock is very vulnerable against anyone who does have slowing down abilities with lesser cooldown time (which is 90% of the characters). On live doks were have choise of swords with 5% proc of slowing down targets, and that choice contained grand total of two options. Instead of expansion of that amount on RoR developers eventually decided to decreacind that number to zero.
And don't tell me about covenant with slowing down target chance, WE can slow down target by throwing dagger with 100% chance and still have weapon with slowing down proc.
Well okay, I am reasonable man. You take away all procs of slowing down target and decreacing armor. Fine, what did we back in return?
Nothing!
https://www.youtube.com/watch?v=o_PMab-SGgY
This is the cause of my feelings about the fate of class.
In the future, when there will be swords for 75rr from scenarios, weapons for quests will not be necessary, since even with procs it will yield to the characteristics of the scenario's weapons. Now quest's weapons is worn more than ever, but the dok sucks with a selection of weapons. Why deliberately destroy mdd doks, what are we guilty for?
Correcting deficiencies of game is good, but for saving balance you should give after you took. Especially when you took something already existing belongs to character. Classes mechanics worked perfectly in the past, on live no one complained that the dock have too much slowing down procs.
So mdd doks has no useful bonuses weaken the enemy, and we can not say that this bonus has been removed due to its imbalance, because others have it. Any other classes have really great bonuses, and doks aren't. MDD DoK is weak character, it's hard to play, and having self heal does not mean that he is OP, IB have selfheal too, with a lots of debuffs and same damage as dok have, so they don't receive good procs? I dont think so.
Little word about accessories. I simply can not understand why the developers applied so much effort to repair accessories from ToK unlocks and then make theyre set bonuses extremely inefficient, despite the fact the characteristics of the original items remain at a low level. Why was it necessary to remove the decreasing of target's resistances proc? These were the accessories that despite the low specifications made sense to wear in the RvR. Now none of the submitted accessories not needed nowhere other than in PvE dungeons, and some are not needed even there, and they represent now only a nostalgic and collection value. In general, the elimination of these bonuses has the same effect on such classes as mdd dok, limiting it.
A series of that choices that restricting mdd dok natural expansion bring it to oblivion as a playable class.
Do not force players intentionally limit the choice of ways to character development.
Solutions such as cut mdd dok's utility procs and deprive him of his choice of equipment will lead to his death.
While trying to do something new, please do not break all the old that we all love and appreciate.
Please, do not kill MDD DoK.
But before I begin I would like to thank developers for all their efforts on the return of this great game, I am infinitely grateful to you and I am glad that you find the strength to continue to work on this project.
I support the project than I can, I translate news for the Russian community, try to spread different useful information on the Russian site, make reports of bugs on Bugtracker. I hope it helps at least a little.
I love that game, that is why I am writing this, I, like you, want to Warhammer Online has not only lived but also getting better.
I also would like to note at once that everything I have written below is just an opinion, an opinion about MDD DoK and MDD ONLY (about healer dok part please don't even think when you read this). In addition, I am specific person. I say all straight as I think, so my words may seem harsh, even insulting. I assure you - if I say something bad, it means that in general everything is good and I'm just pointing out some of the shortcomings that impede the total perfection.
And now to the theme topic.
Please don't kill MDD DoKs.
I played as mdd dok for 3 years on life and then I play it from the time when he was generally playable on RoR. The best thing in this game is its versatility. Dock itself is weak in general, it is very poorly protected, has almost no control, and that one he have is very bad, he not have useful buffs/debuffs, damage is lower than mdd tanks have, healing points from damage dealt is lower than healing points from specialized healers. But it's fun to play when you look at the details, of which there were many to live.
One of the strongest quality of mdd dok is possession of weapon pair. On live it worked this way: dok could take in the right hand weapon with good DPS, and in the left hand weapon with good proc, which is decreasing major DPS but give proc to balance.
Right now mdd dok have a choice of one and one only sword (for scenario emblems). And that's very bad, because to pick up your equipment is always interesting, adjusting your character by yourself instead of just putting the blockheads pattern. And the presence of only one single sword without alternatives bearable only by taking into account future changes, adding new gear, weapons, accessories and so on.
What we have now is pretty bad even for now:
Intentionally the weapon with proc of decreasing armor and another one of slowing target by hit was taken from doks. I would understand if those procs was not implemented on the server. But they does, it was given for some other classes. It means that from doks was intentionally tooked his virtues and they wasn't be replaced.
Oh, part of me. One of GMs say in chat that doks receive weapons with fast AA speed.
And that is the point – mdd doks dont need AA speed, whether it 2.0 or 3.0 DoK will not notice the difference. That is because DoK mechanic don't work that way at all. And, let's be honest, anyone who thinks otherwise does not understand the mechanics of MDD DoK.
You may play mdd dok in 2-2-2 party as a damager and think: hey, doks have low dps, they need AA speed raised. As person who played dok for 3 years – no, it is not how it work.
I'm explain basics. Mdd dok never worked as a full dd in party, his whole essence is to heal party members by abilities making damage and only by abilities. In all other combinations dok loses any character. So auto attack does not matter, and literally useless. (i'm not talking about last bonus of Sovereign set, we talk about it when it will be done)
WP have their bonus of detaunt while using twohanded hammer. Doks have ability to take sword with proc in left hand. That is ballans.
Except doks cant take something special in left hand because there is nothing usefull. And i'm very sorry to say it, developers who made those weapons and epic quests – great work, no jokes. I not blame you, you do your best. Problem is you not understand how mdd dok work and that why all weapon from those quests is useless for us. They not awfull, they just pale in comparison with other classes and have nothing to makes you choose them over scenario weapon.
And I totally don't understand why you take from doks that is belong to them? DoKs already weak enough to suffer from more losses.
Also from the response of GM in the chat in the game, I realized that the dock is not going to return the proc by 5% chance to slow down target in future, which is also a direct harm to that, almost without their own slow down ability class. The reason of that decision was sounded: they have their own slowdown ability. This statement is in my opinion very doubtful, as the dock firstly could slow down the enemy by direct ability only after the injury was be layed on target, and secondly ability functions for 5 seconds and it's cooldown is 10 seconds. That is only half of the time the enemy can be slowed down, it makes the dock is very vulnerable against anyone who does have slowing down abilities with lesser cooldown time (which is 90% of the characters). On live doks were have choise of swords with 5% proc of slowing down targets, and that choice contained grand total of two options. Instead of expansion of that amount on RoR developers eventually decided to decreacind that number to zero.
And don't tell me about covenant with slowing down target chance, WE can slow down target by throwing dagger with 100% chance and still have weapon with slowing down proc.
Well okay, I am reasonable man. You take away all procs of slowing down target and decreacing armor. Fine, what did we back in return?
Nothing!
https://www.youtube.com/watch?v=o_PMab-SGgY
This is the cause of my feelings about the fate of class.
In the future, when there will be swords for 75rr from scenarios, weapons for quests will not be necessary, since even with procs it will yield to the characteristics of the scenario's weapons. Now quest's weapons is worn more than ever, but the dok sucks with a selection of weapons. Why deliberately destroy mdd doks, what are we guilty for?
Correcting deficiencies of game is good, but for saving balance you should give after you took. Especially when you took something already existing belongs to character. Classes mechanics worked perfectly in the past, on live no one complained that the dock have too much slowing down procs.
So mdd doks has no useful bonuses weaken the enemy, and we can not say that this bonus has been removed due to its imbalance, because others have it. Any other classes have really great bonuses, and doks aren't. MDD DoK is weak character, it's hard to play, and having self heal does not mean that he is OP, IB have selfheal too, with a lots of debuffs and same damage as dok have, so they don't receive good procs? I dont think so.
Little word about accessories. I simply can not understand why the developers applied so much effort to repair accessories from ToK unlocks and then make theyre set bonuses extremely inefficient, despite the fact the characteristics of the original items remain at a low level. Why was it necessary to remove the decreasing of target's resistances proc? These were the accessories that despite the low specifications made sense to wear in the RvR. Now none of the submitted accessories not needed nowhere other than in PvE dungeons, and some are not needed even there, and they represent now only a nostalgic and collection value. In general, the elimination of these bonuses has the same effect on such classes as mdd dok, limiting it.
A series of that choices that restricting mdd dok natural expansion bring it to oblivion as a playable class.
Do not force players intentionally limit the choice of ways to character development.
Solutions such as cut mdd dok's utility procs and deprive him of his choice of equipment will lead to his death.
While trying to do something new, please do not break all the old that we all love and appreciate.
Please, do not kill MDD DoK.