Old Stabbin' for Squig Herders.
Posted: Thu Jun 30, 2016 2:05 am
I know we aren't talking about gameplay balance yet, and I don't intend to. I just wanted to make a suggestion early enough it may actually be considered
. So the topic is Path of Stabbin, the least used squigherder tree, but surprisingly this wasn't always the case. I started playing in early Beta, Path of Stabbin was my first spec, and it was epic. The way it differed from Live is the Horned Squig was in the Stabbin Tree, and Gas Squig was in the Big Shooting tree. And there was no Battle Squig armor (There was. but it was a defensive cooldown). Back then, Stabbin was a glass cannon, and there was a lot of squggies who loved it.
Path of Stabbin was a really fun, hit and run, guerilla tactic type spec for Squigherders. Then the trailer Launch came, and literally the next day they changed it to what it is now. A lot of Stabbin Herders like myself were upset, but we were such a small part of the userbase and Mythic didn't really listen to players. So Stabbin path just fell to being meh and forces you to use the Battle Squig armor.
I don't know if anything can be done to turn back to the original abilities, nor do I remember their exact versions, I know Badgas and Indegestion was there but went off your pet, and Bouncing was a single target ability like Swift Strikes named something like Bounce 'n Stab, single target for you, but an AoE channel for your pet. But if it is possible to do anything with the skill line, could we switch back Gas Squig and Horned Squig to the correct trees? It never made sense they were moved. As the Gas squig gets its benefits from Bal and WS, but in Stabbin' if you wouldn't be stacking that. And the Horned Squig gets its bonus from Str and Tough, but its abilities rank up in the Shooting tree, and if your not in the battle squig armor your horned squig will die in two seconds.
tldr;
Make Stabbin path great again, (gameplay wise)
Switch Horned Squig and Gas Squig
Revert to old abilities, if possible. ( I don't expect it to happen, but I can dream can't I? XD)
old blog that explained some of the old stabbin tree:
http://warhammercheats.blogspot.com/200 ... eview.html
Video from Beta with comments discussing the different squigs and what their bonuses used to do:
https://www.youtube.com/watch?v=lb9BqUNpBSU

Path of Stabbin was a really fun, hit and run, guerilla tactic type spec for Squigherders. Then the trailer Launch came, and literally the next day they changed it to what it is now. A lot of Stabbin Herders like myself were upset, but we were such a small part of the userbase and Mythic didn't really listen to players. So Stabbin path just fell to being meh and forces you to use the Battle Squig armor.
I don't know if anything can be done to turn back to the original abilities, nor do I remember their exact versions, I know Badgas and Indegestion was there but went off your pet, and Bouncing was a single target ability like Swift Strikes named something like Bounce 'n Stab, single target for you, but an AoE channel for your pet. But if it is possible to do anything with the skill line, could we switch back Gas Squig and Horned Squig to the correct trees? It never made sense they were moved. As the Gas squig gets its benefits from Bal and WS, but in Stabbin' if you wouldn't be stacking that. And the Horned Squig gets its bonus from Str and Tough, but its abilities rank up in the Shooting tree, and if your not in the battle squig armor your horned squig will die in two seconds.
tldr;
Make Stabbin path great again, (gameplay wise)
Switch Horned Squig and Gas Squig
Revert to old abilities, if possible. ( I don't expect it to happen, but I can dream can't I? XD)
old blog that explained some of the old stabbin tree:
http://warhammercheats.blogspot.com/200 ... eview.html
Video from Beta with comments discussing the different squigs and what their bonuses used to do:
https://www.youtube.com/watch?v=lb9BqUNpBSU