Zealot tactic "Manipulation"
Posted: Sun Jul 17, 2016 7:33 pm
I was planning to raise this issue in the future, when the game's development is more advanced and then the time comes for analysis and maybe changes to some tactics and abilities, but while we wait for the server to be back up it might be a way to kill time and advance in some preliminary conisiderations.
The thing is that this tactic confronts me with a really appealing paradox: This is imho one of the tactics with more potential to become a class-defining, really exciting tactic for a zealot, one that would open up interesting builds that would include both healing and damage dealing aspects with interesting consequences in the field of battle. More on that later. And yet, IT IS (ARGUABLY) ONE OF THE MOST USELESS TACTIC IN THE ENTIRE GAME. Hence the paradox.
As it is currently, 25% chance to deal 25% of healed value on direct heals iirc just won't cut it. It's not even insufficient, it's the sad shadow of a joke. Not even spamming gheal and thus making it 100% chance per ca
Those percentages should be raised, especially % of the healed value. Anyone who has tried this tactic will have noticed how insignificant its effect is.
A beefed enough manipulation applied to the enemy healer coupled with mirror of madness could maybe put significant pressure on some confrontations. It is an absolutely unique, imaginative tactic that hasnt been properly developed, and it could be really really fun for both group and solo zealot to play around with.
The thing is that this tactic confronts me with a really appealing paradox: This is imho one of the tactics with more potential to become a class-defining, really exciting tactic for a zealot, one that would open up interesting builds that would include both healing and damage dealing aspects with interesting consequences in the field of battle. More on that later. And yet, IT IS (ARGUABLY) ONE OF THE MOST USELESS TACTIC IN THE ENTIRE GAME. Hence the paradox.
As it is currently, 25% chance to deal 25% of healed value on direct heals iirc just won't cut it. It's not even insufficient, it's the sad shadow of a joke. Not even spamming gheal and thus making it 100% chance per ca
Those percentages should be raised, especially % of the healed value. Anyone who has tried this tactic will have noticed how insignificant its effect is.
A beefed enough manipulation applied to the enemy healer coupled with mirror of madness could maybe put significant pressure on some confrontations. It is an absolutely unique, imaginative tactic that hasnt been properly developed, and it could be really really fun for both group and solo zealot to play around with.