I was planning to raise this issue in the future, when the game's development is more advanced and then the time comes for analysis and maybe changes to some tactics and abilities, but while we wait for the server to be back up it might be a way to kill time and advance in some preliminary conisiderations.
The thing is that this tactic confronts me with a really appealing paradox: This is imho one of the tactics with more potential to become a class-defining, really exciting tactic for a zealot, one that would open up interesting builds that would include both healing and damage dealing aspects with interesting consequences in the field of battle. More on that later. And yet, IT IS (ARGUABLY) ONE OF THE MOST USELESS TACTIC IN THE ENTIRE GAME. Hence the paradox.
As it is currently, 25% chance to deal 25% of healed value on direct heals iirc just won't cut it. It's not even insufficient, it's the sad shadow of a joke. Not even spamming gheal and thus making it 100% chance per ca
Those percentages should be raised, especially % of the healed value. Anyone who has tried this tactic will have noticed how insignificant its effect is.
A beefed enough manipulation applied to the enemy healer coupled with mirror of madness could maybe put significant pressure on some confrontations. It is an absolutely unique, imaginative tactic that hasnt been properly developed, and it could be really really fun for both group and solo zealot to play around with.
Zealot tactic "Manipulation"
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- Gachimuchi
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Re: Zealot tactic "Manipulation"
It has the potential to be a very strong tactic since its non-specific damage, which I believe means its only reduced by toughness. If it was increased to 100% chance to proc(apply to all heals) and the tactic maybe toned down to 10-15% a heal Zealot could apply decent pressure while healing a melee train. I'd imagine the application of it would be limited in 3x rdps comps however.
I haven't played Zealot since T3 however so I don't know how strong the Zealot morale cheese is. It's still not enough to really compete with 2x dok so I'd imagine a change like this to make Zealot more viable would be good, but in a different way as opposed to what that 2nd DoK brings.
I haven't played Zealot since T3 however so I don't know how strong the Zealot morale cheese is. It's still not enough to really compete with 2x dok so I'd imagine a change like this to make Zealot more viable would be good, but in a different way as opposed to what that 2nd DoK brings.
Zuuka - Okayzoomer - and many others
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Old School / Lords of the Locker Room
Khandikhaine/Ligmuh/Egf - Meatcircle - Ukruton - and many others
Old School / Lords of the Locker Room
Re: Zealot tactic "Manipulation"
mirror of madness not working atm
And even with 100% chance 25% to damage not so good and not so bad it's like what good direct heal with all buffs around 4-5k so it's 1k dmg in 2 sec or even from group heal 3k-4k per healed man 6 ppl lets assume they all on low health and you heal them all for 4k it's gonna be 6k from 2.5 sec cast damage which gonna instakill anybody but tank kinda op but only all ifs and buts and it's benefit nothing to dps spec cause heals are lower in that spec and you got no place for that tactic but for heal zeal shure it gonna be musthave with dmg like this, but if lower the pecentage of dmg it's totaly not worth it.
And even with 100% chance 25% to damage not so good and not so bad it's like what good direct heal with all buffs around 4-5k so it's 1k dmg in 2 sec or even from group heal 3k-4k per healed man 6 ppl lets assume they all on low health and you heal them all for 4k it's gonna be 6k from 2.5 sec cast damage which gonna instakill anybody but tank kinda op but only all ifs and buts and it's benefit nothing to dps spec cause heals are lower in that spec and you got no place for that tactic but for heal zeal shure it gonna be musthave with dmg like this, but if lower the pecentage of dmg it's totaly not worth it.
Re: Zealot tactic "Manipulation"
It requires 0 skill to use though, just spam /assist X while you heal as normal hell you could make an autohotkey script for that and not even have to think about it :^)... kinda like knight/chosen auras on live.
I think if you buffed it, it would just become a mandatory tactic like the 25% increased healing one (which is also outrageously OP)
I think if you buffed it, it would just become a mandatory tactic like the 25% increased healing one (which is also outrageously OP)
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Re: Zealot tactic "Manipulation"
Like something need a SKILL to use it in this game, i always thought you need just couple of brain cells to play any class in this game, and BIAS classes no need brain at allJaycub wrote:It requires 0 skill to use though, just spam /assist X while you heal as normal hell you could make an autohotkey script for that and not even have to think about it :^)... kinda like knight/chosen auras on live.
I think if you buffed it, it would just become a mandatory tactic like the 25% increased healing one (which is also outrageously OP)

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