Jaycub wrote:WE isn't really an assassin, it's just a MDPS that trades charge and medium armor for stealth. You won't have the damage to overcome detaunt + outside help (CC from tanks or the healer them self, outside healing from other healers) and other cancerous **** like cleansing winds. And unless you are fighting a terribly undergeared/leveled healer you wont kill them before they can stand up from your KD/Silence.
You really need to find targets that are completely isolated which is pretty few and far between, otherwise you need to play it like a regular MDPS which means you need a guard and someone else assisting you or you assisting them. The problem with that is, melee train setups, and 3-2-1 groups benefit more from running the other MDPS classes because of the utility and consistency they bring.
Of all the classes in the game WE/WH is probably the hardest to play solo in environments like scenarios or skirmish type RvR. Ganking can be lucrative, but really you need high RR to pull it off since RD/CW + some crit is pretty much mandatory, as well as multiple heal/absorb pots, and flee + AP pots. Basically you gotta become cheese incarnate just to get a kill and escape the inevitable zerg that comes seconds after.
Listen to Jaycub OP. He spreads true words.
Anyway - many people, including some veteran Warhammer players view WE/WH as assasins, but they are not. Not in a sense in which such stealth classes function in many other MMORPGs.
WE is a MDPS that got short stealth on CD, it pays heavy price for it by being incredibly squischy, light armored class, without charge and without melee snare. It has very good burst, but there are classes with better burst in game, including MDPS (i.e.WL).
Your stealth don't have any kind of speed boost, it quite short, has cooldown (30s), cast time that can be cast back/interrupted and an animation that is dead givaway of stealthing for several seconds. Good players includng healers when they will see you stealthing - they will be aware and ready for you.
Your one of few and best weapon is timing. You have to know where and when to engage and how to quickly disengage.
It is hard class to play well. Sure it can be quite easy to camp some spot, sitting hidden, and only engaging low lvl/inexperienced opponents to farm kills, but that is very unrewarding and boring gameplay imho.
In melee train you're in a worse spot, cause of your squischyness and lack of tools.
WE is VERY dependant on gear and expensive in gold. Not necesarily on absolute top talis or something, but double health and AP pots are a must especiall but not limited to solo/small scale roam. RD is a must and rumored nuking of RD, CW, etc will hurt / nerf WE. Same if armor pots will ever get nerfed or removed.
Bonus mastery points from RR ranks are being considered of being changed / removed and that will hurt WE quite a bit as well.
On a plus side, bikini murderer looks nice, lore behind it is interesting and playing WE can be very fun and rewarding. On a bad side - it can get very frustrating as well.
So : work on your timing, get good weapon, pots - both armor and strenght ones for buffs and double pots for health and AP. (pots from crafting and for medallions/emblems have SEPARATE cooldowns). Also try to experiment. Some builds work better against some classes and worse against others. Experiment, dont lock yourself down to 1 build you think it's best.