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Pheonix gate Siege Engines
Posted: Tue Feb 07, 2017 2:20 am
by NoRKaLKiLLa
The siege engines that permit your team to fire 4k damage AOE on your entire half of the map is completely unnecessary. Remove the middle siege engines entirely.
Re: Pheonix gate Siege Engines
Posted: Tue Feb 07, 2017 10:57 am
by RyanMakara
Say 'pretty please with a cherry on top' and I'll consider it~
Re: Pheonix gate Siege Engines
Posted: Tue Feb 07, 2017 11:09 am
by Natherul
In all fairness if they truly can reach that far then it sounds silly and something we should look at indeed

Re: Pheonix gate Siege Engines
Posted: Tue Feb 07, 2017 11:46 am
by RyanMakara
I could've sworn I already moved them all back and removed the central ones, but I'll look into it
The excessive damage is probably related to the recent AoE change
Re: Pheonix gate Siege Engines
Posted: Tue Feb 07, 2017 12:10 pm
by Collateral
Agree. A WL did 500k damage by just spaming cannons on us. We couldn't even reach the enemy flag because our healers simply couldn't outheal that amount of spam. It's just rediculous.
Re: Pheonix gate Siege Engines
Posted: Tue Feb 07, 2017 12:30 pm
by Atropik
Have to say, every ranged dd can easily destroy those balistas with 2-3 shoots xd
Re: Pheonix gate Siege Engines
Posted: Tue Feb 07, 2017 1:01 pm
by Collateral
Well, we didn't have any ranged, and the pugs didn't seem to care. Why would these cannons force you to play classes you don't want to play?
Re: Pheonix gate Siege Engines
Posted: Tue Feb 07, 2017 2:16 pm
by altharion1
Collateral wrote:Agree. A WL did 500k damage by just spaming cannons on us. We couldn't even reach the enemy flag because our healers simply couldn't outheal that amount of spam. It's just rediculous.
That WL was me. And yes I was getting 3k hits with the aoe ballista when destro grouped up. Sitting in the WC hitting the middle bridge for 3k aoe hits, thug life.
Probably not working as intended.