Pheonix gate Siege Engines

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NoRKaLKiLLa
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Pheonix gate Siege Engines

Post#1 » Tue Feb 07, 2017 2:20 am

The siege engines that permit your team to fire 4k damage AOE on your entire half of the map is completely unnecessary. Remove the middle siege engines entirely.
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RyanMakara
Posts: 1563

Re: Pheonix gate Siege Engines

Post#2 » Tue Feb 07, 2017 10:57 am

Say 'pretty please with a cherry on top' and I'll consider it~
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Natherul
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Re: Pheonix gate Siege Engines

Post#3 » Tue Feb 07, 2017 11:09 am

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In all fairness if they truly can reach that far then it sounds silly and something we should look at indeed :D

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RyanMakara
Posts: 1563

Re: Pheonix gate Siege Engines

Post#4 » Tue Feb 07, 2017 11:46 am

I could've sworn I already moved them all back and removed the central ones, but I'll look into it
The excessive damage is probably related to the recent AoE change
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Collateral
Posts: 1494

Re: Pheonix gate Siege Engines

Post#5 » Tue Feb 07, 2017 12:10 pm

Agree. A WL did 500k damage by just spaming cannons on us. We couldn't even reach the enemy flag because our healers simply couldn't outheal that amount of spam. It's just rediculous.

Atropik
Posts: 713

Re: Pheonix gate Siege Engines

Post#6 » Tue Feb 07, 2017 12:30 pm

Have to say, every ranged dd can easily destroy those balistas with 2-3 shoots xd
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Collateral
Posts: 1494

Re: Pheonix gate Siege Engines

Post#7 » Tue Feb 07, 2017 1:01 pm

Well, we didn't have any ranged, and the pugs didn't seem to care. Why would these cannons force you to play classes you don't want to play?

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altharion1
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Re: Pheonix gate Siege Engines

Post#8 » Tue Feb 07, 2017 2:16 pm

Collateral wrote:Agree. A WL did 500k damage by just spaming cannons on us. We couldn't even reach the enemy flag because our healers simply couldn't outheal that amount of spam. It's just rediculous.
That WL was me. And yes I was getting 3k hits with the aoe ballista when destro grouped up. Sitting in the WC hitting the middle bridge for 3k aoe hits, thug life.

Probably not working as intended.
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