leveling speed and experience gains
Posted: Sat Oct 14, 2017 2:28 am
So I get that the game has these fleshed out zones with a story and all that, but who really comes to RoR for the great quest writing that the game had to offer? Nobody. People come back to RvR and experience the nostalgia of roaming the lakes. At the time of this posting the 2x exp event is live and I think it was a good move to get people interested again. The issue at hand is that it takes too long to get to that T4 RVR that we came back for. Even with this 2x exp event, and maybe because of it, its clear that the leveling speed and xp gains need tweaking.
Right now theres zero incentive to rvr for xp because you get something like 25-75 xp per kill in a warband. 1 npc kill at the same level is 1200 xp. It is simply faster to kill random mobs to level.
Questing. No incentives yet again as most quests award you with about 1.5x the xp of one mob killed (3x I guess outside of double xp event) At that rate its faster for me to stay there and kill mobs than to run back for my "reward". Quest completion in MMOs has long been a driving factor in the leveling process, bump this up like 10x at least and give me a reason to quest.
Scenarios. Purely a waste of time yet again with minimal incentive. If your team crushes the opposition its worth approximately 12 npcs worth of xp and a varying amount of renown. If you get crushed its worth half of 1 npc kill or less for about 10 minutes or so of your time, maybe longer. At this rate the only reason id do scenarios is to break the monotony of grinding mobs. Which leads me to my next point
Grinding xp in pqs is often said to be the best xp in advice chat. The reality is that PQ completion and stage completion xp are worth less than 1 npc kill in xp. So the bulk of the xp gained doing pqs is killing the trash itself. Why? whats the point then? the loot? Ok ill give you that one, theres decent loot. This coupled with the fact that doing PQs with people is often impossible due to limited numbers of players in the area means grinding mobs in the wilderness is the best route.
Facing the situation where grinding mobs for possibly 60+ hours or more just to hit cap level, id rather just not play the game. It isnt fun to sit there and beat on mobs for dozens of hours just to unlock the real progression in this game for a character that you dont know if you even like because after all this you just now have the ability to play around with specs. You dont know if you like that witch elf your playing right now at level 12. You dont even have access to your skill tree yet and wont have enough points to actually try the specs out until your 30's which is sooo many hours of grinding mobs.
Right now theres zero incentive to rvr for xp because you get something like 25-75 xp per kill in a warband. 1 npc kill at the same level is 1200 xp. It is simply faster to kill random mobs to level.
Questing. No incentives yet again as most quests award you with about 1.5x the xp of one mob killed (3x I guess outside of double xp event) At that rate its faster for me to stay there and kill mobs than to run back for my "reward". Quest completion in MMOs has long been a driving factor in the leveling process, bump this up like 10x at least and give me a reason to quest.
Scenarios. Purely a waste of time yet again with minimal incentive. If your team crushes the opposition its worth approximately 12 npcs worth of xp and a varying amount of renown. If you get crushed its worth half of 1 npc kill or less for about 10 minutes or so of your time, maybe longer. At this rate the only reason id do scenarios is to break the monotony of grinding mobs. Which leads me to my next point
Grinding xp in pqs is often said to be the best xp in advice chat. The reality is that PQ completion and stage completion xp are worth less than 1 npc kill in xp. So the bulk of the xp gained doing pqs is killing the trash itself. Why? whats the point then? the loot? Ok ill give you that one, theres decent loot. This coupled with the fact that doing PQs with people is often impossible due to limited numbers of players in the area means grinding mobs in the wilderness is the best route.
Facing the situation where grinding mobs for possibly 60+ hours or more just to hit cap level, id rather just not play the game. It isnt fun to sit there and beat on mobs for dozens of hours just to unlock the real progression in this game for a character that you dont know if you even like because after all this you just now have the ability to play around with specs. You dont know if you like that witch elf your playing right now at level 12. You dont even have access to your skill tree yet and wont have enough points to actually try the specs out until your 30's which is sooo many hours of grinding mobs.