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leveling speed and experience gains

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Beskern
Posts: 36

leveling speed and experience gains

Post#1 » Sat Oct 14, 2017 2:28 am

So I get that the game has these fleshed out zones with a story and all that, but who really comes to RoR for the great quest writing that the game had to offer? Nobody. People come back to RvR and experience the nostalgia of roaming the lakes. At the time of this posting the 2x exp event is live and I think it was a good move to get people interested again. The issue at hand is that it takes too long to get to that T4 RVR that we came back for. Even with this 2x exp event, and maybe because of it, its clear that the leveling speed and xp gains need tweaking.

Right now theres zero incentive to rvr for xp because you get something like 25-75 xp per kill in a warband. 1 npc kill at the same level is 1200 xp. It is simply faster to kill random mobs to level.

Questing. No incentives yet again as most quests award you with about 1.5x the xp of one mob killed (3x I guess outside of double xp event) At that rate its faster for me to stay there and kill mobs than to run back for my "reward". Quest completion in MMOs has long been a driving factor in the leveling process, bump this up like 10x at least and give me a reason to quest.

Scenarios. Purely a waste of time yet again with minimal incentive. If your team crushes the opposition its worth approximately 12 npcs worth of xp and a varying amount of renown. If you get crushed its worth half of 1 npc kill or less for about 10 minutes or so of your time, maybe longer. At this rate the only reason id do scenarios is to break the monotony of grinding mobs. Which leads me to my next point

Grinding xp in pqs is often said to be the best xp in advice chat. The reality is that PQ completion and stage completion xp are worth less than 1 npc kill in xp. So the bulk of the xp gained doing pqs is killing the trash itself. Why? whats the point then? the loot? Ok ill give you that one, theres decent loot. This coupled with the fact that doing PQs with people is often impossible due to limited numbers of players in the area means grinding mobs in the wilderness is the best route.

Facing the situation where grinding mobs for possibly 60+ hours or more just to hit cap level, id rather just not play the game. It isnt fun to sit there and beat on mobs for dozens of hours just to unlock the real progression in this game for a character that you dont know if you even like because after all this you just now have the ability to play around with specs. You dont know if you like that witch elf your playing right now at level 12. You dont even have access to your skill tree yet and wont have enough points to actually try the specs out until your 30's which is sooo many hours of grinding mobs.

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MorboNinja
Posts: 16

Re: leveling speed and experience gains

Post#2 » Sat Oct 14, 2017 2:35 am

Two things, first is..welcome to RoR!

Second, the fastest way to level is grinding champions, they give the most XP per kill. However, doing so will gimp your RR levels, so it's advisable to queue for SCs while grinding, and if you REALLY want a quick leveling experience..find a partner, duo AoE grind..profit.

I've always found playing in a group of 2-3 people is more fun because we all embrace the suck together, so..if none of these is for you, solo roam the oRvR lakes and try to get some kills off the zergs.

Dabbart
Posts: 2251

Re: leveling speed and experience gains

Post#3 » Sat Oct 14, 2017 2:47 am

So, first of all, you can grind on 100%mobs from r10-r31 in about 8-10hrs, not 60. And that's w/o the double XP. The first 10 levels should be done in SCs or ORvR. You'll get them in less than 2hrs if T1 is active.

You grind PQs because 1, it is a steady supply of respawning mobs, generally in a good layout to farm, and B, because of the chest at the end.

Secondly, you are getting terrible XP cause your group isn't doing any real damage. The XP/RR/INF is divided amongst every group based upon how much damage was done. If your DPS is doing a ton of damage, you will get a larger chunk of XP. Ofc, if 200 people are getting a share, the XP sucks. So run in a smaller group. And kill things.

Despite all of that, from rank 16 onwards, you get to fight with the big boys in the end tier. The bolster you get is more than adequate to survive and do something useful. After that, it's just about having a DPS that can kill things, healers that can keep them alive, and tanks that do their job. Y'know, having a group.

Play how you want. Just don't complain that you are forced to do ****. RoR is super care-bear compared to Live in many aspects.
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Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Beskern
Posts: 36

Re: leveling speed and experience gains

Post#4 » Sat Oct 14, 2017 2:56 am

Dabbart wrote:So, first of all, you can grind on 100%mobs from r10-r31 in about 8-10hrs, not 60. And that's w/o the double XP. The first 10 levels should be done in SCs or ORvR. You'll get them in less than 2hrs if T1 is active.



T1 is where im getting my figures from. 1 group of 24 people and the highets xp tick is 75 xp. 1 mob kill is around 300. I highly dispute claims of under 2 hours as I have spent an hour doing t1 rvr last night and didnt even get 1 level.

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Fey
Posts: 949

Re: leveling speed and experience gains

Post#5 » Sat Oct 14, 2017 2:56 am

Access to t4 is level 16, you get stat boosted through the level cap to help you compete. This game isn't about pve as you say, but don't fool yourself, PQ's are a fantastic mechanic that give you access to actual set bonuses via pve, as will rvr gear of course. The ease of leveling in this game is insane, try an old school MMO like DAoC and then come complaining to me. This here game is the best way to straddle the horrendous grind of real old School MMOs and the stupid easy accessibility of modern rpgs. Just quit, we know you can't hack a real game. Thanks for trying.
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Beskern
Posts: 36

Re: leveling speed and experience gains

Post#6 » Sat Oct 14, 2017 4:03 am

Fey wrote:Access to t4 is level 16, you get stat boosted through the level cap to help you compete. This game isn't about pve as you say, but don't fool yourself, PQ's are a fantastic mechanic that give you access to actual set bonuses via pve, as will rvr gear of course. The ease of leveling in this game is insane, try an old school MMO like DAoC and then come complaining to me. This here game is the best way to straddle the horrendous grind of real old School MMOs and the stupid easy accessibility of modern rpgs. Just quit, we know you can't hack a real game. Thanks for trying.
So you mean to tell me that a barrier to entry is what you want in RoR? So that you can have a smaller population of players to RvR with? Youre making the mistake of thinking im coming to RoR with the mindset of RoR vs other MMO's. People arent coming back for the full blown AAA MMO experience where a long leveling process is fine, theyre coming back for some fun, a bit of nostalgia, and a chance to experience warhammer like they cant elsewhere. Having a high time commitment to level like there is currently lowers the playerbase. This isnt a traditional MMO, it wasnt to begin with but thats another story. People give it a try because they thought it was gone, and then get hit with a comparable leveling time to the original launch of the game, people hit 40 within the first couple days of launch, it was definitely possible. I just dislike the way the xp is distributed while leveling. Id be fine with kill xp nerfed and quest xp boosted because then it would be interesting to level and take you through the world, not mindless kill farming.

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wargrimnir
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Re: leveling speed and experience gains

Post#7 » Sat Oct 14, 2017 4:20 am

We're not interested in going through the thousands of quests to increase XP. It's not a simple setting that we can change. Quest XP is tuned to provide a full leveling experience. I've done it multiple times.
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auzzibear
Posts: 83

Re: leveling speed and experience gains

Post#8 » Sat Oct 14, 2017 4:22 am

Its and RvR game, play the game for RvR and have fun. The levels will come with time, but really, who cares? You'll be doing the same thing in t4 as you are in t1. The devs aren't going to change anything just because you can't level through t1 fast enough for you.
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Serrow
Posts: 21

Re: leveling speed and experience gains

Post#9 » Sat Oct 14, 2017 4:46 am

I'll admit as a returning player this has been somewhat of a deterrent for me as well. Honestly though, the biggest thing I can say is that it's better to resign yourself to just enjoying the journey rather than suffering through it. I might be in a better position to say that because I already know I enjoy the class I'm playing, but just from doing a juggle of AoE farm, PQs, ORvR and SCs, my Sorc got to R33 in about a week and a half of casual play.

Yes, it sucks that you can't hop in and be top-tier competitive in the first month or so of play, but it isn't as though you're incapable of contributing or putting up a good fight. Just do the efficient grind a couple of hours, set a goal to get a level or two a day or something like that, then 'treat' yourself with the fun stuff; RvR. It'll have the twofold effect of maintaining the fun and your sanity.

Dabbart
Posts: 2251

Re: leveling speed and experience gains

Post#10 » Sat Oct 14, 2017 5:37 am

...

Basing anything off of T1 is the problem right here.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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