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Jewellery Stat Variation
Posted: Wed Jan 10, 2018 6:50 pm
by Osred
Hi there,
With Gunbad out, its cool to see that there are new unique jewellery items being distributed into the game. One of the things I like is to play with Jewellery pieces to switch up builds and focus on different stats however there seems to be a common theme is that the jewellry main stats are either strength, intelligence, ballistic, willpower or toughness.
My question is are there any plans to add jewellery items which main stat is of lesser used stats like weapon skill, initiative and wounds.
Re: Jewellery Stat Variation
Posted: Wed Jan 10, 2018 6:55 pm
by Fallenkezef
There have been grumbles about the quality of Gunbad drops.
Jewelry with a tali slot could be an interesting idea.
Re: Jewellery Stat Variation
Posted: Wed Jan 10, 2018 7:24 pm
by wargrimnir
I'm open to feedback, unfortunately it often comes from all directions and one way or another ends up being implemented.
Re: Jewellery Stat Variation
Posted: Wed Jan 10, 2018 7:26 pm
by Fallenkezef
wargrimnir wrote:I'm open to feedback, unfortunately it often comes from all directions and one way or another ends up being implemented.
Don't envy your role
Re: Jewellery Stat Variation
Posted: Wed Jan 10, 2018 7:26 pm
by Tesq
mah even at cost of resistences etc would be nice see some moral regen or ap jewerly up with the power creep usually those 2 things are relegated to pve rank 40 jewerly. Or a mix of uncommon stats with out resistences etc. You know build diversity
Re: Jewellery Stat Variation
Posted: Wed Jan 10, 2018 8:17 pm
by Noiree
Maybe have a ring that just has three open gem slots (assuming you got the double stat check going already)?
How about having really small proc chances for really awesome procs? Like 50 soul essence gain at 2% chance per direct heal cast or 1% chance per attack for a 50% increase of dmg on the next attack.
Re: Jewellery Stat Variation
Posted: Wed Jan 10, 2018 8:21 pm
by Osred
Tesq wrote:mah even at cost of resistences etc would be nice see some moral regen or ap jewerly up with the power creep usually those 2 things are relegated to pve rank 40 jewerly. Or a mix of uncommon stats with out resistences etc. You know build diversity
This ^
The strikethrough jewellery interests me for my SM which can already stack strikethrough, but with a good set of strikethrough rings could help even further. Things like that I enjoy about jewellery is the build diversity you can do with a whole variety of rings, looking forward to see what you guys come up with.
Re: Jewellery Stat Variation
Posted: Thu Jan 11, 2018 10:22 am
by Darosh
Do you filthy PvE'ers mind sharing your shiny-intel or updating the wiki? Might be worth getting my hands dirty afterall, depending on how very shiny the shinies from Gunbad really are...
Re: Jewellery Stat Variation
Posted: Thu Jan 11, 2018 10:29 am
by Hargrim
Darosh wrote:Do you filthy PvE'ers mind sharing your shiny-intel or updating the wiki? Might be worth getting my hands dirty afterall, depending on how very shiny the shinies from Gunbad really are...
Go check yourself, no spoonfeeding.
Re: Jewellery Stat Variation
Posted: Thu Jan 11, 2018 10:50 am
by Darosh
Hargrim wrote:Darosh wrote:Do you filthy PvE'ers mind sharing your shiny-intel or updating the wiki? Might be worth getting my hands dirty afterall, depending on how very shiny the shinies from Gunbad really are...
Go check yourself, no spoonfeeding.
So I'll have to wait for someone to LARP as Papa-bird feeding me that juicy shiny-intel mouth to mouth.