Why?
Posted: Sun Jul 15, 2018 9:01 pm
So I might get some heat for this, but I dont really care.
1. Why did you make RvR an idle no fight game?
sitting on BOs for endless hours.
Having to sit on BOs to help keep lord.
Having to sit on BOs to make progress.
2. Why does the game revolve around hitting a door and killing an npc?
Can spend hours hitting a door and trying to kill lord.
More time is spent at a keep with barely any defense just sitting there.
Then you have to spend another half hour hitting an npc.
Or its just a 120aao+ situation, where nothing can be done and everyone just runs sits on BOs some more..
3. We play for pvp not this idle, pvd, pvh.
Why dont you listen to the player base?
How many of us actually like the changes that have been made?
4. We arnt allowed to give any feedback, we're told to basically screw off.
I suppose the game is great for those who like to sit around and do nothing.
5. Yes Ive spent a lot of time proposing ideas that would work and bring back gameplay.
Nothing is done.
The only thing that keeps me going is SCs and the occasional RvR battle.
Most of it is spent idle or running around 10 minutes on the map, staring at a keep, trying to kill a lord.
You make it so we dont have to engage the enemy..
Why?
I suppose none of these questions will be answered because there is no good answer that would make sense.
This comes from dissapointment on bringing back the game and then changing it to not involve PvP.
There are things you could do to make it better, but dont do.
If its too difficult, takes too much manpower that is understandable.
But just telling people to screw off when theyre trying to give ideas is horrible.
Not making adjustments that players would like is horrible.
Like its some kinda pet project and you dont really care about the player base?
T1 is better than T2/4. Why? Because there is more fighting in T1 than t2/4.
How does that make any sense?
The implementation of supplies dropping from players is great.
A lot of implementations have been great.
But the game is so based on idleness and avoidance, it doesnt play that great of role in anything. Wheres the pvp?
Whys its idle, door/bo sitting, hitting an npc.
Mechanics based nothing on actual pvp. When this is supposed to be a pvp game?
And how come we are not allowed to voice our opinions on anything thats done?
1. Why did you make RvR an idle no fight game?
sitting on BOs for endless hours.
Having to sit on BOs to help keep lord.
Having to sit on BOs to make progress.
2. Why does the game revolve around hitting a door and killing an npc?
Can spend hours hitting a door and trying to kill lord.
More time is spent at a keep with barely any defense just sitting there.
Then you have to spend another half hour hitting an npc.
Or its just a 120aao+ situation, where nothing can be done and everyone just runs sits on BOs some more..
3. We play for pvp not this idle, pvd, pvh.
Why dont you listen to the player base?
How many of us actually like the changes that have been made?
4. We arnt allowed to give any feedback, we're told to basically screw off.
I suppose the game is great for those who like to sit around and do nothing.
5. Yes Ive spent a lot of time proposing ideas that would work and bring back gameplay.
Nothing is done.
The only thing that keeps me going is SCs and the occasional RvR battle.
Most of it is spent idle or running around 10 minutes on the map, staring at a keep, trying to kill a lord.
You make it so we dont have to engage the enemy..
Why?
I suppose none of these questions will be answered because there is no good answer that would make sense.
This comes from dissapointment on bringing back the game and then changing it to not involve PvP.
There are things you could do to make it better, but dont do.
If its too difficult, takes too much manpower that is understandable.
But just telling people to screw off when theyre trying to give ideas is horrible.
Not making adjustments that players would like is horrible.
Like its some kinda pet project and you dont really care about the player base?
T1 is better than T2/4. Why? Because there is more fighting in T1 than t2/4.
How does that make any sense?
The implementation of supplies dropping from players is great.
A lot of implementations have been great.
But the game is so based on idleness and avoidance, it doesnt play that great of role in anything. Wheres the pvp?
Whys its idle, door/bo sitting, hitting an npc.
Mechanics based nothing on actual pvp. When this is supposed to be a pvp game?
And how come we are not allowed to voice our opinions on anything thats done?