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upgrading to DX12

Posted: Sat Aug 25, 2018 9:21 am
by Taz83
Hello

I was wondering is it possible to upgrade the current game into DX12 in future. I think this will solve all the lag issue in orvr crowded area since DX12 have the ability to use all the cores of CPU and not limited like DX9

I really hope its possible and can be done in future updates

:D

Re: upgrading to DX12

Posted: Sat Aug 25, 2018 9:26 am
by Azarael
RvR lag is caused by clientside collision detection.

Re: upgrading to DX12

Posted: Sat Aug 25, 2018 9:30 am
by Elio
If you're having issues with lag check out the forum post addressing it. Turning off names/lowering chat log cache worked wonders for me.

viewtopic.php?f=5&t=20075&hilit=lag

Re: upgrading to DX12

Posted: Thu Aug 30, 2018 10:53 am
by Alsayr
This game use DX v9 so it's not easy change framework. But i belive for ROR Developers like Steave Ballmer ;-).

Re: upgrading to DX12

Posted: Thu Aug 30, 2018 9:56 pm
by Tesq
Taz83 wrote: Sat Aug 25, 2018 9:21 am Hello

I was wondering is it possible to upgrade the current game into DX12 in future. I think this will solve all the lag issue in orvr crowded area since DX12 have the ability to use all the cores of CPU and not limited like DX9

I really hope its possible and can be done in future updates
I
:D
Put Client chat scroll limit in rvr to 120 instrad 2000 and client will lag a lot less.

Re: upgrading to DX12

Posted: Thu Aug 30, 2018 10:14 pm
by Mystry
Doing this would limit the game to only people running Windows 10, which I am not a fan of (putting it mildly); DX12 is exclusive to W10. I think anyway.

Re: upgrading to DX12

Posted: Fri Aug 31, 2018 2:03 am
by Telperien
Azarael wrote: Sat Aug 25, 2018 9:26 am RvR lag is caused by clientside collision detection.
I understand thats main reason for stutters in keep fights or clash of WBs at bos, but is it the same for traveling across Main Square in Altdorf or Apex in IC?

Re: upgrading to DX12

Posted: Fri Sep 07, 2018 4:26 am
by martintolley
I also hope its possible and can be done in future updates but doing this would limit the game to only people running Windows 8, 10.

Re: upgrading to DX12

Posted: Fri Sep 07, 2018 8:41 am
by saupreusse
Telperien wrote: Fri Aug 31, 2018 2:03 am
Azarael wrote: Sat Aug 25, 2018 9:26 am RvR lag is caused by clientside collision detection.
I understand thats main reason for stutters in keep fights or clash of WBs at bos, but is it the same for traveling across Main Square in Altdorf or Apex in IC?
Its the air ships. They will cause a short freeze whenever they load in. Rest of the stutter seems to be wars horrible shader system (my opinion) but as soon as i have everything in cache, the stutter is much less.

Re: upgrading to DX12

Posted: Fri Sep 07, 2018 9:09 am
by Telperien
saupreusse wrote: Fri Sep 07, 2018 8:41 am
Telperien wrote: Fri Aug 31, 2018 2:03 am
Azarael wrote: Sat Aug 25, 2018 9:26 am RvR lag is caused by clientside collision detection.
I understand thats main reason for stutters in keep fights or clash of WBs at bos, but is it the same for traveling across Main Square in Altdorf or Apex in IC?
Its the air ships. They will cause a short freeze whenever they load in. Rest of the stutter seems to be wars horrible shader system (my opinion) but as soon as i have everything in cache, the stutter is much less.
No, its not the graphics. Its like little pauses ingame when u getting close to AH in Altdorf coming from street that leads to library. Same pauses are when u passing gate just before Apex (havnig flight master at your back). And that pauses dont stop until you leave Martyr Square area or IC Apex square.