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Pre-cast dots don't break detaunt anymore (Wooh!)

Posted: Thu May 21, 2015 6:24 pm
by Zealote
Clearly deserves its own thread ;)

Seriously though, so many amazing basic/core fixes (this, immunities, breakable roots, juggernaut on tanks, cast stick, res request etc etc etc) it's brill, not to mention the other stuff. Thanks to all the devs and anyone/everyone else involved :)

P.S. Someone else will have to confirm but also seems like detaunt automatically stops AA :D

Edit: just to clarify, I'm saying I'm glad these two things are fixed (pre-cast dots not breaking detaunt / detaunt stopping AA), not that they're bugs!

Re: Dots don't break detaunt

Posted: Thu May 21, 2015 6:25 pm
by Dana
Zealote wrote:P.S. Someone else will have to confirm but also seems like detaunt automatically stops AA :D
That's no bug

Re: Dots don't break detaunt

Posted: Thu May 21, 2015 6:29 pm
by Azarael
Detaunt does automatically stop AA, this is intentional.

When you say DoTs do not break detaunt, you mean that DoTs applied AFTER the detaunt are not breaking it?

Re: Dots don't break detaunt

Posted: Thu May 21, 2015 6:32 pm
by Zealote
Was meant to be a "Hooray!" thread (since they're working now), not a bug report :P

Re: Dots don't break detaunt

Posted: Thu May 21, 2015 6:39 pm
by Azarael
Ah, okay. Awesome :)