Pre-cast dots don't break detaunt anymore (Wooh!)
Posted: Thu May 21, 2015 6:24 pm
Clearly deserves its own thread
Seriously though, so many amazing basic/core fixes (this, immunities, breakable roots, juggernaut on tanks, cast stick, res request etc etc etc) it's brill, not to mention the other stuff. Thanks to all the devs and anyone/everyone else involved
P.S. Someone else will have to confirm but also seems like detaunt automatically stops AA
Edit: just to clarify, I'm saying I'm glad these two things are fixed (pre-cast dots not breaking detaunt / detaunt stopping AA), not that they're bugs!

Seriously though, so many amazing basic/core fixes (this, immunities, breakable roots, juggernaut on tanks, cast stick, res request etc etc etc) it's brill, not to mention the other stuff. Thanks to all the devs and anyone/everyone else involved

P.S. Someone else will have to confirm but also seems like detaunt automatically stops AA

Edit: just to clarify, I'm saying I'm glad these two things are fixed (pre-cast dots not breaking detaunt / detaunt stopping AA), not that they're bugs!