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Pre-cast dots don't break detaunt anymore (Wooh!)

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Zealote
Posts: 456

Pre-cast dots don't break detaunt anymore (Wooh!)

Post#1 » Thu May 21, 2015 6:24 pm

Clearly deserves its own thread ;)

Seriously though, so many amazing basic/core fixes (this, immunities, breakable roots, juggernaut on tanks, cast stick, res request etc etc etc) it's brill, not to mention the other stuff. Thanks to all the devs and anyone/everyone else involved :)

P.S. Someone else will have to confirm but also seems like detaunt automatically stops AA :D

Edit: just to clarify, I'm saying I'm glad these two things are fixed (pre-cast dots not breaking detaunt / detaunt stopping AA), not that they're bugs!
Last edited by Zealote on Thu May 21, 2015 6:40 pm, edited 1 time in total.
Aetir

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Dana
Former Staff
Posts: 2300

Re: Dots don't break detaunt

Post#2 » Thu May 21, 2015 6:25 pm

Zealote wrote:P.S. Someone else will have to confirm but also seems like detaunt automatically stops AA :D
That's no bug
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

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Azarael
Posts: 5332

Re: Dots don't break detaunt

Post#3 » Thu May 21, 2015 6:29 pm

Detaunt does automatically stop AA, this is intentional.

When you say DoTs do not break detaunt, you mean that DoTs applied AFTER the detaunt are not breaking it?

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Zealote
Posts: 456

Re: Dots don't break detaunt

Post#4 » Thu May 21, 2015 6:32 pm

Was meant to be a "Hooray!" thread (since they're working now), not a bug report :P
Aetir

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Azarael
Posts: 5332

Re: Dots don't break detaunt

Post#5 » Thu May 21, 2015 6:39 pm

Ah, okay. Awesome :)

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