Magus' Rend Winds ability - How did it work on live?
Posted: Sun May 24, 2015 11:32 am
by Zealote
As I recall it:
-Was not castable on the move (same as engi's Firebomb)
-At the end of the full 1s cast, it did 3 hits in quick succession, totalling the tooltip dmg (each with a sep chance to be disrupted/crit/trigger any dmg procs/etc). As opposed to, for example, doing the 3 hits throughout the 1s cast (say, every ~0.33 seconds).
Re: Magus' Rend Winds ability - How did it work on live?
Posted: Sun May 24, 2015 11:52 am
by Marley
You are correct.
Time line:
Capture.PNG (2.65 KiB) Viewed 2862 times
Re: Magus' Rend Winds ability - How did it work on live?
Posted: Mon May 25, 2015 11:59 am
by iScuZZ
As if Magus needs nerfs or something lol
Re: Magus' Rend Winds ability - How did it work on live?
Posted: Mon May 25, 2015 12:06 pm
by Sulorie
Needs no buffs either.
Re: Magus' Rend Winds ability - How did it work on live?
Posted: Mon May 25, 2015 5:01 pm
by Zealote
It's not about nerfing or buffing it, I'm just trying to find out for sure how it was on live so it can implemented that way here. If there's a desire to change how it fundamentally works - which (strongly, imo) buffs the ability - that should be discussed first (and I'm pretty sure it would be, given, for example, the discussion on toggle auras).
And actually, I did openly wonder in the linked thread whether the current implementation (unintentionally) nerfs RW slightly:
Spoiler:
"Well how it worked pre-patch is how it was on live as far as I remember. It was a 1s cast whose dmg was just applied in 3 individual hits (rather than in one single hit) at the end of the cast.
So it was 1s -> dmg, dmg, dmg one after the other essentially instantaneously (or disrupts obv), whereas atm it seems to be (but correct me if I'm wrong):
Doesn't this -vely affect the ability given the delay in damage application, slightly reduced burst (being a dot), as well as the (possible?) chance for the whole dot to be disrupted (compared to separate chance for 3 individual ones).
Anyone else's input to confirm/deny my recollection would be appreciated "
Re: Magus' Rend Winds ability - How did it work on live?
Posted: Mon May 25, 2015 5:32 pm
by Azarael
The intention is indeed to implement Rend Winds as it was on live. I just need to know how it works.
Re: Magus' Rend Winds ability - How did it work on live?
Posted: Mon May 25, 2015 6:03 pm
by Ototo
It couldnt be cast in movement and it dealt the dmg in 3 ticks during the cast time, evenly spaced.
Re: Magus' Rend Winds ability - How did it work on live?
Re: Magus' Rend Winds ability - How did it work on live?
Posted: Mon May 25, 2015 8:16 pm
by Sulorie
Yes, 1 sec cast, not usable while moving and all 3 hits at the end of the cast.
Re: Magus' Rend Winds ability - How did it work on live?
Posted: Mon May 25, 2015 8:34 pm
by magter3001
Well let me start off first by saying that I never played a Magus live, but I did start a Magus in RoR and must admit that I liked the way the ability is now. It's a 1 second cast that can in it's current form be cast while moving. The way Mythic implemented didn't make sense at all, similar to the way Auras were implemented in Vanilla WAR.
The ability is a 65 yard ability so it's not like it has a huge range, similar to skirmish abilities for SH and SW. Also if you do move, that means you probably move away from your daemon which will reduce the damage you do. It's a good ability that is situational depending on what is happening in the battle.
I would also change Engy's mirror ability to the way Rend Winds currently works, but I understand if the people in RoR don't want to change class mechanics so early on in the game. After all it could have repercussions as the game moves on from tier to tier and create imbalance. I'm just saying that if Auras were changed to their current form, maybe it's okay to have this ability stay in it's current form as well?
It's a topic that should definitely be open for discussion.