As I recall it:
-Was not castable on the move (same as engi's Firebomb)
-At the end of the full 1s cast, it did 3 hits in quick succession, totalling the tooltip dmg (each with a sep chance to be disrupted/crit/trigger any dmg procs/etc). As opposed to, for example, doing the 3 hits throughout the 1s cast (say, every ~0.33 seconds).
[Original discussion here (pages 11, 12, 13): http://www.returnofreckoning.com/forum/ ... &start=100]
Magus' Rend Winds ability - How did it work on live?
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Re: Magus' Rend Winds ability - How did it work on live?
You are correct.
Time line:
Time line:

Reggaewaldo - Rune Priest | Yvlandir - White Lion | Marleyzimo- Knight of the Blazing Sun
Ex Database team member. Blackguard @ Live: Emnir
Re: Magus' Rend Winds ability - How did it work on live?
As if Magus needs nerfs or something lol
IGN: Scuzz, Skuzz
Re: Magus' Rend Winds ability - How did it work on live?
It's not about nerfing or buffing it, I'm just trying to find out for sure how it was on live so it can implemented that way here. If there's a desire to change how it fundamentally works - which (strongly, imo) buffs the ability - that should be discussed first (and I'm pretty sure it would be, given, for example, the discussion on toggle auras).
And actually, I did openly wonder in the linked thread whether the current implementation (unintentionally) nerfs RW slightly:
And actually, I did openly wonder in the linked thread whether the current implementation (unintentionally) nerfs RW slightly:
Spoiler:
Aetir
Re: Magus' Rend Winds ability - How did it work on live?
The intention is indeed to implement Rend Winds as it was on live. I just need to know how it works.
Re: Magus' Rend Winds ability - How did it work on live?
It couldnt be cast in movement and it dealt the dmg in 3 ticks during the cast time, evenly spaced.
Spoiler:
Re: Magus' Rend Winds ability - How did it work on live?
This (ancient
) vid shows it quite clearly I think, most obvious just after 50s cos it's the first ability they use: https://www.youtube.com/watch?v=GW8WFNNKTd0
This one too just after 4 mins if ya look closely at the dmg numbers, 3 hits each 107 dmg after the full 1s cast: https://www.youtube.com/watch?v=3il1eUK3ozk

This one too just after 4 mins if ya look closely at the dmg numbers, 3 hits each 107 dmg after the full 1s cast: https://www.youtube.com/watch?v=3il1eUK3ozk
Aetir
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Re: Magus' Rend Winds ability - How did it work on live?
Yes, 1 sec cast, not usable while moving and all 3 hits at the end of the cast.
Dying is no option.
- magter3001
- Posts: 1284
Re: Magus' Rend Winds ability - How did it work on live?
Well let me start off first by saying that I never played a Magus live, but I did start a Magus in RoR and must admit that I liked the way the ability is now. It's a 1 second cast that can in it's current form be cast while moving. The way Mythic implemented didn't make sense at all, similar to the way Auras were implemented in Vanilla WAR.
The ability is a 65 yard ability so it's not like it has a huge range, similar to skirmish abilities for SH and SW. Also if you do move, that means you probably move away from your daemon which will reduce the damage you do. It's a good ability that is situational depending on what is happening in the battle.
I would also change Engy's mirror ability to the way Rend Winds currently works, but I understand if the people in RoR don't want to change class mechanics so early on in the game. After all it could have repercussions as the game moves on from tier to tier and create imbalance. I'm just saying that if Auras were changed to their current form, maybe it's okay to have this ability stay in it's current form as well?
It's a topic that should definitely be open for discussion.
The ability is a 65 yard ability so it's not like it has a huge range, similar to skirmish abilities for SH and SW. Also if you do move, that means you probably move away from your daemon which will reduce the damage you do. It's a good ability that is situational depending on what is happening in the battle.
I would also change Engy's mirror ability to the way Rend Winds currently works, but I understand if the people in RoR don't want to change class mechanics so early on in the game. After all it could have repercussions as the game moves on from tier to tier and create imbalance. I'm just saying that if Auras were changed to their current form, maybe it's okay to have this ability stay in it's current form as well?
It's a topic that should definitely be open for discussion.

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