Skill vs Gear, KotBS issues, other gameplay suggestions.
Posted: Wed Jan 06, 2021 3:40 pm
Hello,
First, I would like to thank the RoR team for their efforts in keeping this potentially huge game going. Kudos to you guys!
Seems RoR strayed very far from WAR so I'm going to try to point out some things that are game related in general and try not to refer to the original version. I will also limit my suggestions to the general feel of the game from a KOTBS perspective.
1) Many tooltips or their corresponding skills/spells need updating.
Heaven's Fury is not a 5s stagger, but a 3s stagger which actually feels more like 2 seconds IRL. Either make it last 5s (the original intent, right?) or change the tooltip, shouldn't take that long to change a text description, just like it wasn't that hard to nerf it to 3 seconds. Why did u change it to 3seconds though? You eliminated the potential outplays that could be done with it. I'm sure many more skills/tactics/spells/interactions are broken as well.
2) Healer's cast times vs interrupts.
After watching some videos I noticed how healers have a 1 second or less cast time on their heals. It is impossible to interrupt them under these conditions - so skill plays no role in trying to interrupt a healer, it's only a luck of the draw thing. Many times I've noticed shamans and DOKs tanking 8+ people, without moving and while dishing out damage/CC as well. Gear difference must've been huge, but where is the setback in the cast-time? I understand gear plays a huge role, but still, not being able to stop healers from healing seems a bit broken to me. Spamming one key without any risk of getting interrupted or dying seems a bit broken tbh. Disclaimer: I haven't played a healer so I'm not sure if there are tactics that make u immune to set-backs or reduce the chance of getting interrupted while casting. A zealot parried me twice at one point (lol).
3) Kotbs/ Chosen Auras
Atm there is a 4 second cooldown for all auras when cancelling one. I understand the 4 second cooldown when enabling one, but when cancelling? Please remove it as I'm sure it will allow chosen/kotbs for better "stance-dancing", I'm sure it's not gamebreaking and nobody would complain about that. But being able to swap auras - given we have at least 6 to choose from depending on the circumstances - would improve our gameplay and quality of life a bit. I specced Now's Our Chance aura and the tooltip says "this aura persists 12 seconds after you stop using it". No it DOES NOT. The moment I cancel the aura it stops from showing on the target. Tested in duel. Add this to 1) as well.
4) Challenging shout.
Tooltip says 15 seconds, tried multiple times it's more like 10 seconds duration (in duel). At one point the timer drops 3 seconds at a time. Add to 1).
5) On your Guard! aura.
Tested vs a SM and vs a WH. WH was mitigating more dmg than the SM. How is this possible? Also, what TYPE of damage does the aura do that WH can mitigate more than SM? WH was fresh lvl 40, SM was a bit better geared. Is the damage nerfed for weaker geared players? If it's this easy to mitigate the unknown damage, what's the point of the aura? Would a full sov choppa mitigate 80% of the dmg?
Servers went down so I can't test some other stuff, but so far the KOTBS class seems really bugged. Yes, we can hold the doors, yes we are "harder" to kill, although I'm sure it's harder to kill a DOK or shaman or SH. I'm almost 80 and if I'd knew this class was so scuffed with so many mind-boggling bugs I would've played a different class.
Reporting these on the bugtracker and waiting for a cool mount - a chicken if u can, there's nothing better than a rooster/chicken.
I would like to thank: Arhalum and Covenhexed for helping me test some things in the duel arena, cheers guys!
First, I would like to thank the RoR team for their efforts in keeping this potentially huge game going. Kudos to you guys!
Seems RoR strayed very far from WAR so I'm going to try to point out some things that are game related in general and try not to refer to the original version. I will also limit my suggestions to the general feel of the game from a KOTBS perspective.
1) Many tooltips or their corresponding skills/spells need updating.
Heaven's Fury is not a 5s stagger, but a 3s stagger which actually feels more like 2 seconds IRL. Either make it last 5s (the original intent, right?) or change the tooltip, shouldn't take that long to change a text description, just like it wasn't that hard to nerf it to 3 seconds. Why did u change it to 3seconds though? You eliminated the potential outplays that could be done with it. I'm sure many more skills/tactics/spells/interactions are broken as well.
2) Healer's cast times vs interrupts.
After watching some videos I noticed how healers have a 1 second or less cast time on their heals. It is impossible to interrupt them under these conditions - so skill plays no role in trying to interrupt a healer, it's only a luck of the draw thing. Many times I've noticed shamans and DOKs tanking 8+ people, without moving and while dishing out damage/CC as well. Gear difference must've been huge, but where is the setback in the cast-time? I understand gear plays a huge role, but still, not being able to stop healers from healing seems a bit broken to me. Spamming one key without any risk of getting interrupted or dying seems a bit broken tbh. Disclaimer: I haven't played a healer so I'm not sure if there are tactics that make u immune to set-backs or reduce the chance of getting interrupted while casting. A zealot parried me twice at one point (lol).
3) Kotbs/ Chosen Auras
Atm there is a 4 second cooldown for all auras when cancelling one. I understand the 4 second cooldown when enabling one, but when cancelling? Please remove it as I'm sure it will allow chosen/kotbs for better "stance-dancing", I'm sure it's not gamebreaking and nobody would complain about that. But being able to swap auras - given we have at least 6 to choose from depending on the circumstances - would improve our gameplay and quality of life a bit. I specced Now's Our Chance aura and the tooltip says "this aura persists 12 seconds after you stop using it". No it DOES NOT. The moment I cancel the aura it stops from showing on the target. Tested in duel. Add this to 1) as well.
4) Challenging shout.
Tooltip says 15 seconds, tried multiple times it's more like 10 seconds duration (in duel). At one point the timer drops 3 seconds at a time. Add to 1).
5) On your Guard! aura.
Tested vs a SM and vs a WH. WH was mitigating more dmg than the SM. How is this possible? Also, what TYPE of damage does the aura do that WH can mitigate more than SM? WH was fresh lvl 40, SM was a bit better geared. Is the damage nerfed for weaker geared players? If it's this easy to mitigate the unknown damage, what's the point of the aura? Would a full sov choppa mitigate 80% of the dmg?
Servers went down so I can't test some other stuff, but so far the KOTBS class seems really bugged. Yes, we can hold the doors, yes we are "harder" to kill, although I'm sure it's harder to kill a DOK or shaman or SH. I'm almost 80 and if I'd knew this class was so scuffed with so many mind-boggling bugs I would've played a different class.
Reporting these on the bugtracker and waiting for a cool mount - a chicken if u can, there's nothing better than a rooster/chicken.
I would like to thank: Arhalum and Covenhexed for helping me test some things in the duel arena, cheers guys!