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[Suggestion] Swap Reikland Manufactory scen
Posted: Tue Jul 07, 2015 11:31 am
by Carotte
Hmmm i dont know if its possible but Reikland manufactory is really a worst scen so if you can swap this one and add the Mourkain temple scen i really appreciat it =D !
Re: [Suggestion] Swap Reikland Manufactory scen
Posted: Tue Jul 07, 2015 11:36 am
by wiscel
No, Battle For Praag
Re: [Suggestion] Swap Reikland Manufactory scen
Posted: Tue Jul 07, 2015 11:45 am
by Vilhelmina
Ahhh... Mourkain temple, what a great SC.
Battle for Praag would be a pain for those without a mount.
Re: [Suggestion] Swap Reikland Manufactory scen
Posted: Tue Jul 07, 2015 11:48 am
by Azarael
RF has structural issues which will need to be resolved with additional measures against spawncamping and a change in mechanics, possibly more towards Tug of War.
Re: [Suggestion] Swap Reikland Manufactory scen
Posted: Tue Jul 07, 2015 1:31 pm
by Lindisfarne
Eternal Citadel please! best SC

No objectives, just deathmatch
Re: [Suggestion] Swap Reikland Manufactory scen
Posted: Tue Jul 07, 2015 1:46 pm
by Renork
Khaine's Embrace and Reikland Factory have always been kind of "meh"

Re: [Suggestion] Swap Reikland Manufactory scen
Posted: Tue Jul 07, 2015 1:54 pm
by Lindisfarne
Azarael wrote:RF has structural issues which will need to be resolved with additional measures against spawncamping and a change in mechanics, possibly more towards Tug of War.
Removing the first flag between the two spawns would be a small change that could help a lot.
Re: [Suggestion] Swap Reikland Manufactory scen
Posted: Tue Jul 07, 2015 1:56 pm
by Morf
I dont mind Reik factory, If the flag nearest the spawn points could be removed it would help push the fights to the back flags and reduce the chance/time ppl spawn camped.
Re: [Suggestion] Swap Reikland Manufactory scen
Posted: Tue Jul 07, 2015 2:04 pm
by Azarael
I was thinking, as a less drastic solution, of changing the structure such that the Landing flag would grant the most points over time, but could not be captured unless a realm controlled all three of the other points.
I've also been looking into some solutions to discourage spawncamps and cause a realm to lose out strategically if they fail to position themselves in the outer map and instead choose to camp the spawn. Ideas along that vein included having the spawn radiate a buff that caused all attacks made by allied players to AoE, and granting CC immunity, massive damage reduction and bonus speed when spawning so that players can just run through a spawncamp to break it.
Re: [Suggestion] Swap Reikland Manufactory scen
Posted: Tue Jul 07, 2015 2:10 pm
by TenTonHammer
That acctully seems MORE drastic if the landing flag was removed then fights would spred out, thier would be more roaming the tunnels could be used more effectively and would make the sc better as a whole