[Suggestion] Swap Reikland Manufactory scen
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[Suggestion] Swap Reikland Manufactory scen
Hmmm i dont know if its possible but Reikland manufactory is really a worst scen so if you can swap this one and add the Mourkain temple scen i really appreciat it =D !
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Re: [Suggestion] Swap Reikland Manufactory scen
No, Battle For Praag
Nasty - R8X Squig Herder
Mehlindy - R8X Witch Elf
Donavicenta - R8X Sorceress
Mehlindy - R8X Witch Elf
Donavicenta - R8X Sorceress
- Vilhelmina
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Re: [Suggestion] Swap Reikland Manufactory scen
Ahhh... Mourkain temple, what a great SC.
Battle for Praag would be a pain for those without a mount.
Battle for Praag would be a pain for those without a mount.
Re: [Suggestion] Swap Reikland Manufactory scen
RF has structural issues which will need to be resolved with additional measures against spawncamping and a change in mechanics, possibly more towards Tug of War.
- Lindisfarne
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Re: [Suggestion] Swap Reikland Manufactory scen
Eternal Citadel please! best SC
No objectives, just deathmatch

free typi
Lindisfarne Massacre--Northernrage--Pagans Mind--Dio
Lindisfarne Massacre--Northernrage--Pagans Mind--Dio
Re: [Suggestion] Swap Reikland Manufactory scen
Khaine's Embrace and Reikland Factory have always been kind of "meh" 

- Lindisfarne
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Re: [Suggestion] Swap Reikland Manufactory scen
Azarael wrote:RF has structural issues which will need to be resolved with additional measures against spawncamping and a change in mechanics, possibly more towards Tug of War.
Removing the first flag between the two spawns would be a small change that could help a lot.
free typi
Lindisfarne Massacre--Northernrage--Pagans Mind--Dio
Lindisfarne Massacre--Northernrage--Pagans Mind--Dio
Re: [Suggestion] Swap Reikland Manufactory scen
I dont mind Reik factory, If the flag nearest the spawn points could be removed it would help push the fights to the back flags and reduce the chance/time ppl spawn camped.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
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Re: [Suggestion] Swap Reikland Manufactory scen
I was thinking, as a less drastic solution, of changing the structure such that the Landing flag would grant the most points over time, but could not be captured unless a realm controlled all three of the other points.
I've also been looking into some solutions to discourage spawncamps and cause a realm to lose out strategically if they fail to position themselves in the outer map and instead choose to camp the spawn. Ideas along that vein included having the spawn radiate a buff that caused all attacks made by allied players to AoE, and granting CC immunity, massive damage reduction and bonus speed when spawning so that players can just run through a spawncamp to break it.
I've also been looking into some solutions to discourage spawncamps and cause a realm to lose out strategically if they fail to position themselves in the outer map and instead choose to camp the spawn. Ideas along that vein included having the spawn radiate a buff that caused all attacks made by allied players to AoE, and granting CC immunity, massive damage reduction and bonus speed when spawning so that players can just run through a spawncamp to break it.
- TenTonHammer
- Posts: 3806
Re: [Suggestion] Swap Reikland Manufactory scen
That acctully seems MORE drastic if the landing flag was removed then fights would spred out, thier would be more roaming the tunnels could be used more effectively and would make the sc better as a whole

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