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[Suggestion] Swap Reikland Manufactory scen

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Carotte
Posts: 68

[Suggestion] Swap Reikland Manufactory scen

Post#1 » Tue Jul 07, 2015 11:31 am

Hmmm i dont know if its possible but Reikland manufactory is really a worst scen so if you can swap this one and add the Mourkain temple scen i really appreciat it =D !

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wiscel
Posts: 487

Re: [Suggestion] Swap Reikland Manufactory scen

Post#2 » Tue Jul 07, 2015 11:36 am

No, Battle For Praag
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Mehlindy - R8X Witch Elf
Donavicenta - R8X Sorceress

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Vilhelmina
Posts: 304
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Re: [Suggestion] Swap Reikland Manufactory scen

Post#3 » Tue Jul 07, 2015 11:45 am

Ahhh... Mourkain temple, what a great SC.

Battle for Praag would be a pain for those without a mount.

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Azarael
Posts: 5332

Re: [Suggestion] Swap Reikland Manufactory scen

Post#4 » Tue Jul 07, 2015 11:48 am

RF has structural issues which will need to be resolved with additional measures against spawncamping and a change in mechanics, possibly more towards Tug of War.

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Lindisfarne
Posts: 357
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Re: [Suggestion] Swap Reikland Manufactory scen

Post#5 » Tue Jul 07, 2015 1:31 pm

Eternal Citadel please! best SC :D No objectives, just deathmatch
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Renork
Posts: 1208

Re: [Suggestion] Swap Reikland Manufactory scen

Post#6 » Tue Jul 07, 2015 1:46 pm

Khaine's Embrace and Reikland Factory have always been kind of "meh" :D

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Lindisfarne
Posts: 357
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Re: [Suggestion] Swap Reikland Manufactory scen

Post#7 » Tue Jul 07, 2015 1:54 pm

Azarael wrote:RF has structural issues which will need to be resolved with additional measures against spawncamping and a change in mechanics, possibly more towards Tug of War.

Removing the first flag between the two spawns would be a small change that could help a lot.
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Lindisfarne Massacre--Northernrage--Pagans Mind--Dio

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Morf
Posts: 1247

Re: [Suggestion] Swap Reikland Manufactory scen

Post#8 » Tue Jul 07, 2015 1:56 pm

I dont mind Reik factory, If the flag nearest the spawn points could be removed it would help push the fights to the back flags and reduce the chance/time ppl spawn camped.
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Azarael
Posts: 5332

Re: [Suggestion] Swap Reikland Manufactory scen

Post#9 » Tue Jul 07, 2015 2:04 pm

I was thinking, as a less drastic solution, of changing the structure such that the Landing flag would grant the most points over time, but could not be captured unless a realm controlled all three of the other points.

I've also been looking into some solutions to discourage spawncamps and cause a realm to lose out strategically if they fail to position themselves in the outer map and instead choose to camp the spawn. Ideas along that vein included having the spawn radiate a buff that caused all attacks made by allied players to AoE, and granting CC immunity, massive damage reduction and bonus speed when spawning so that players can just run through a spawncamp to break it.

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TenTonHammer
Posts: 3806

Re: [Suggestion] Swap Reikland Manufactory scen

Post#10 » Tue Jul 07, 2015 2:10 pm

That acctully seems MORE drastic if the landing flag was removed then fights would spred out, thier would be more roaming the tunnels could be used more effectively and would make the sc better as a whole
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