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RvR Time

Posted: Sun Jul 26, 2015 4:07 pm
by Rebuke
Shadows of Divinity will (try to) organize large scale rvr every Sunday henceforth (around 7pm gmt +1). We hope destro guilds will show up for some fightin, and not this BO/Keep swapping that has been happening the last 2 weeks.

Re: RvR Time

Posted: Sun Jul 26, 2015 4:11 pm
by Jaycub
I will try to round up as many people as I can, but will the server even be able to handle say 100v100 on a single keep in the state it's in now? Had some pretty bad lag today w/ about 50v50.
Spoiler:
I also cant wait to see dozens of engineer turrets killing people through keep walls :^)

Re: RvR Time

Posted: Sun Jul 26, 2015 4:13 pm
by Azarael
The Magic 8 Ball Says:

Outlook Not Good

Re: RvR Time

Posted: Sun Jul 26, 2015 4:16 pm
by Halhammer
I also cant wait to see dozens of engineer turrets killing people through keep walls :^)
Also lookin forward to this, I feed on destro tears.

Re: RvR Time

Posted: Sun Jul 26, 2015 6:36 pm
by Twyxx
Halhammer wrote:
I also cant wait to see dozens of engineer turrets killing people through keep walls :^)
Also lookin forward to this, I feed on destro tears.
:lol:

Re: RvR Time

Posted: Sun Jul 26, 2015 6:39 pm
by Tiggo
Azarael wrote:The Magic 8 Ball Says:

Outlook Not Good

magic 8 ball is right.

Re: RvR Time

Posted: Mon Jul 27, 2015 1:33 pm
by Glorian
Twyxx wrote:
Halhammer wrote:
I also cant wait to see dozens of engineer turrets killing people through keep walls :^)
Also lookin forward to this, I feed on destro tears.
:lol:
24 Turrets have a Quality all their own.

Re: RvR Time

Posted: Mon Jul 27, 2015 1:54 pm
by Rebuke
Last Sunday we actually managed to get 24 people in ventrilo and run four 6-man groups. Destro after a while showed up with quite a decent number of players (between 25-35). This however resulted in a direct massive lag and even forced the devs to reset the server.

The server simply cant handle 24 people actually battling 24 other people in open field or keeps.

Keep swapping, in a sense, is basically being promoted in the RvR lakes due too that the state of the server does not allow any alternative.

I am aware that this issue is being worked on, but I doubt it will inspire other guilds to form up larger organized warbands until this issue is fixed.

Re: RvR Time

Posted: Mon Jul 27, 2015 2:04 pm
by Jaycub
Rebuke wrote:Last Sunday we actually managed to get 24 people in ventrilo and run four 6-man groups. Destro after a while showed up with quite a decent number of players (between 25-35). This however resulted in a direct massive lag and even forced the devs to reset the server.

The server simply cant handle 24 people actually battling 24 other people in open field or keeps.

Keep swapping, in a sense, is basically being promoted in the RvR lakes due too that the state of the server does not allow any alternative.

I am aware that this issue is being worked on, but I doubt it will inspire other guilds to form up larger organized warbands until this issue is fixed.
Just had a 30v30 at least fight at mandreds as I post this. I think the numbers are more along the lines of 50v50 where the server starts to lag.

Re: RvR Time

Posted: Mon Jul 27, 2015 2:12 pm
by Coryphaus
SoD confirmed source of server lagging


Obviously done in a vain attempt to fight back against their betters on destro