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RvR Time

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Rebuke
Posts: 388

RvR Time

Post#1 » Sun Jul 26, 2015 4:07 pm

Shadows of Divinity will (try to) organize large scale rvr every Sunday henceforth (around 7pm gmt +1). We hope destro guilds will show up for some fightin, and not this BO/Keep swapping that has been happening the last 2 weeks.

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Jaycub
Posts: 3130

Re: RvR Time

Post#2 » Sun Jul 26, 2015 4:11 pm

I will try to round up as many people as I can, but will the server even be able to handle say 100v100 on a single keep in the state it's in now? Had some pretty bad lag today w/ about 50v50.
Spoiler:
I also cant wait to see dozens of engineer turrets killing people through keep walls :^)
<Lords of the Locker Room> <Old School>

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Azarael
Posts: 5332

Re: RvR Time

Post#3 » Sun Jul 26, 2015 4:13 pm

The Magic 8 Ball Says:

Outlook Not Good

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Halhammer
Posts: 300

Re: RvR Time

Post#4 » Sun Jul 26, 2015 4:16 pm

I also cant wait to see dozens of engineer turrets killing people through keep walls :^)
Also lookin forward to this, I feed on destro tears.
Halhammer - Gundoom - Vewywong et al. of DoE

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Twyxx
Posts: 934

Re: RvR Time

Post#5 » Sun Jul 26, 2015 6:36 pm

Halhammer wrote:
I also cant wait to see dozens of engineer turrets killing people through keep walls :^)
Also lookin forward to this, I feed on destro tears.
:lol:
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Tiggo
Former Staff
Posts: 1948

Re: RvR Time

Post#6 » Sun Jul 26, 2015 6:39 pm

Azarael wrote:The Magic 8 Ball Says:

Outlook Not Good

magic 8 ball is right.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Glorian
Posts: 5007

Re: RvR Time

Post#7 » Mon Jul 27, 2015 1:33 pm

Twyxx wrote:
Halhammer wrote:
I also cant wait to see dozens of engineer turrets killing people through keep walls :^)
Also lookin forward to this, I feed on destro tears.
:lol:
24 Turrets have a Quality all their own.

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Rebuke
Posts: 388

Re: RvR Time

Post#8 » Mon Jul 27, 2015 1:54 pm

Last Sunday we actually managed to get 24 people in ventrilo and run four 6-man groups. Destro after a while showed up with quite a decent number of players (between 25-35). This however resulted in a direct massive lag and even forced the devs to reset the server.

The server simply cant handle 24 people actually battling 24 other people in open field or keeps.

Keep swapping, in a sense, is basically being promoted in the RvR lakes due too that the state of the server does not allow any alternative.

I am aware that this issue is being worked on, but I doubt it will inspire other guilds to form up larger organized warbands until this issue is fixed.

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Jaycub
Posts: 3130

Re: RvR Time

Post#9 » Mon Jul 27, 2015 2:04 pm

Rebuke wrote:Last Sunday we actually managed to get 24 people in ventrilo and run four 6-man groups. Destro after a while showed up with quite a decent number of players (between 25-35). This however resulted in a direct massive lag and even forced the devs to reset the server.

The server simply cant handle 24 people actually battling 24 other people in open field or keeps.

Keep swapping, in a sense, is basically being promoted in the RvR lakes due too that the state of the server does not allow any alternative.

I am aware that this issue is being worked on, but I doubt it will inspire other guilds to form up larger organized warbands until this issue is fixed.
Just had a 30v30 at least fight at mandreds as I post this. I think the numbers are more along the lines of 50v50 where the server starts to lag.
<Lords of the Locker Room> <Old School>

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Coryphaus
Posts: 2230

Re: RvR Time

Post#10 » Mon Jul 27, 2015 2:12 pm

SoD confirmed source of server lagging


Obviously done in a vain attempt to fight back against their betters on destro
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