RvR Time
RvR Time
Shadows of Divinity will (try to) organize large scale rvr every Sunday henceforth (around 7pm gmt +1). We hope destro guilds will show up for some fightin, and not this BO/Keep swapping that has been happening the last 2 weeks.
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Re: RvR Time
I will try to round up as many people as I can, but will the server even be able to handle say 100v100 on a single keep in the state it's in now? Had some pretty bad lag today w/ about 50v50.
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Re: RvR Time
Also lookin forward to this, I feed on destro tears.I also cant wait to see dozens of engineer turrets killing people through keep walls :^)
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Re: RvR Time
Halhammer wrote:Also lookin forward to this, I feed on destro tears.I also cant wait to see dozens of engineer turrets killing people through keep walls :^)




Re: RvR Time
Azarael wrote:The Magic 8 Ball Says:
Outlook Not Good
magic 8 ball is right.
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Re: RvR Time
24 Turrets have a Quality all their own.Twyxx wrote:Halhammer wrote:Also lookin forward to this, I feed on destro tears.I also cant wait to see dozens of engineer turrets killing people through keep walls :^)

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Re: RvR Time
Last Sunday we actually managed to get 24 people in ventrilo and run four 6-man groups. Destro after a while showed up with quite a decent number of players (between 25-35). This however resulted in a direct massive lag and even forced the devs to reset the server.
The server simply cant handle 24 people actually battling 24 other people in open field or keeps.
Keep swapping, in a sense, is basically being promoted in the RvR lakes due too that the state of the server does not allow any alternative.
I am aware that this issue is being worked on, but I doubt it will inspire other guilds to form up larger organized warbands until this issue is fixed.
The server simply cant handle 24 people actually battling 24 other people in open field or keeps.
Keep swapping, in a sense, is basically being promoted in the RvR lakes due too that the state of the server does not allow any alternative.
I am aware that this issue is being worked on, but I doubt it will inspire other guilds to form up larger organized warbands until this issue is fixed.
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Re: RvR Time
Just had a 30v30 at least fight at mandreds as I post this. I think the numbers are more along the lines of 50v50 where the server starts to lag.Rebuke wrote:Last Sunday we actually managed to get 24 people in ventrilo and run four 6-man groups. Destro after a while showed up with quite a decent number of players (between 25-35). This however resulted in a direct massive lag and even forced the devs to reset the server.
The server simply cant handle 24 people actually battling 24 other people in open field or keeps.
Keep swapping, in a sense, is basically being promoted in the RvR lakes due too that the state of the server does not allow any alternative.
I am aware that this issue is being worked on, but I doubt it will inspire other guilds to form up larger organized warbands until this issue is fixed.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: RvR Time
SoD confirmed source of server lagging
Obviously done in a vain attempt to fight back against their betters on destro
Obviously done in a vain attempt to fight back against their betters on destro

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