SuperStar wrote: Fri Dec 16, 2022 3:05 pm
You know these kind of things.
Do you thing it would be hard to wear?
Elves cross real cross faction?
Dwarfs cross realm?
Etc?
What about npc armors?
What about turn off shoulders?
What about more colorable place on armors especially wl and sm?
Secrets and other mods/devs had some very unique appearances btw.
From the limited poking I've done... non-technical answers btw:
Elves mixing and matching works because High Elf and Dark Elf proportions are identical, the only difference being whether it's a female or male Elf. Male Sorc armour is designed for a male Elf, male Shadow Warrior armour is a male Elf, etc, so combining them won't cause it to look weird. If you try to put witch elf shoulders on a human female then the shoulders float in the air. Likewise, dwarf armour is designed for a dwarf, so if you try to put it on a human, Orc, etc, it won't align right and you'll have bits of armour floating everywhere.
Dye regions can in theory be changed as IIRC the dye areas are just texture maps. Requires someone to actually go and repaint the dye areas accurately though. Whether it will actually look good or not is another issue entirely. I believe there is also a big database of pain and misery which links into which items can be dyed, whether it's region 1 and/or 2, etc. Not poked into that part of the client database yet.
I have no idea how the server tells the client what appearance items to wear for whether a generic "turn off shoulders" thing would work or if you would need a fake appearance item with no mesh assigned to it that people could use.
NPCs armours are usually one-piece, i.e. it replaces the chest/legs/arms/etc together and isn't designed to be split up like player armour. From what I've seen it can be combined with a different head. I have no idea if you can overlap player armour with NPC one-pieces.
With enough people, time and resources you can make entirely new stuff or redesign anything, but I have no idea how far along ROR's art pipeline is, and even if they had all the conversions in place it is still a very long job to correctly design and rig models to humanoids to make sure it animates properly as well. ROR team can give you more accurate answers. Also, a lot of the dev items - like Max's appearance - are intentionally using bugged items.
And finally, of course, just because something can be done doesn't mean that it should be done
