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Did cosmetics get added, and if so what type of things are there?

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umanikhat
Posts: 1

Did cosmetics get added, and if so what type of things are there?

Post#1 » Fri Dec 16, 2022 12:39 pm

I'm a returning player and I remember the devs talking about perhaps adding cosmetics for people to earn. Armors of other chaos gods and whatnot.. That type of thing. Has this cosmetic feature been added, and if so where is it, how is it implemented and what kinda thing have they got?
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Last edited by umanikhat on Mon Dec 19, 2022 2:12 pm, edited 1 time in total.

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Akalukz
Posts: 1843

Re: Did cosmetics get added, and if so what type of things are there?

Post#2 » Fri Dec 16, 2022 12:47 pm

some, not a lot, although there seems to be a movement from content devs to add mor things, notably cloaks and dyes. There are also some items that are locked behind high renown.
-= Agony =-

SuperStar
Posts: 409

Re: Did cosmetics get added, and if so what type of things are there?

Post#3 » Fri Dec 16, 2022 12:51 pm

umanikhat wrote: Fri Dec 16, 2022 12:39 pm I'm a returning player and I remember the devs talking about perhaps adding cosmetics for people to earn. Armors of other chaos gods and whatnot.. That type of thing. Has this cosmetic feature been added, and if so where is it, how is it implemented and what kinda thing have they got?
Sadly no, nothing, almost nothing, but we are keep hoping coz now they will fix the abilities with a new framework. I hope after that they will focus to shake up the boring rvr and make skins like every other game in the world (and not cloaks..)

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Omegus
Posts: 1540

Re: Did cosmetics get added, and if so what type of things are there?

Post#4 » Fri Dec 16, 2022 2:10 pm

umanikhat wrote: Fri Dec 16, 2022 12:39 pm I'm a returning player and I remember the devs talking about perhaps adding cosmetics for people to earn. Armors of other chaos gods and whatnot.. That type of thing. Has this cosmetic feature been added, and if so where is it, how is it implemented and what kinda thing have they got?
Armour for other gods has been explictly ruled out many times. You play as part of a Tzeench faction.

So far the devs have worked out new dyes, new capes (the same mesh, just reskins), new trophies (very recent) and new weapons. New armour sets in general are a huge bunch of work for many technical reasons I cannot be bothered to go into. There's a reason why the capes (which use the armour/skin system) have been texture changes.
Zomega
Gone as of autumn 2024.

SuperStar
Posts: 409

Re: Did cosmetics get added, and if so what type of things are there?

Post#5 » Fri Dec 16, 2022 3:05 pm

Omegus wrote: Fri Dec 16, 2022 2:10 pm
umanikhat wrote: Fri Dec 16, 2022 12:39 pm I'm a returning player and I remember the devs talking about perhaps adding cosmetics for people to earn. Armors of other chaos gods and whatnot.. That type of thing. Has this cosmetic feature been added, and if so where is it, how is it implemented and what kinda thing have they got?
Armour for other gods has been explictly ruled out many times. You play as part of a Tzeench faction.

So far the devs have worked out new dyes, new capes (the same mesh, just reskins), new trophies (very recent) and new weapons. New armour sets in general are a huge bunch of work for many technical reasons I cannot be bothered to go into. There's a reason why the capes (which use the armour/skin system) have been texture changes.
You know these kind of things.

Do you thing it would be hard to wear?
Elves cross real cross faction?
Dwarfs cross realm?
Etc?

What about npc armors?

What about turn off shoulders?

What about more colorable place on armors especially wl and sm?

Secrets and other mods/devs had some very unique appearances btw.

Belanoite
Suspended
Posts: 101

Re: Did cosmetics get added, and if so what type of things are there?

Post#6 » Fri Dec 16, 2022 5:34 pm

On live, we could wear chests of other classes and it was removed from RoR. I used to wear the sorc chest on my dok. Zealot could wear a chest of BW. WL could wear a SW chest, etc. I miss this.

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Omegus
Posts: 1540

Re: Did cosmetics get added, and if so what type of things are there?

Post#7 » Fri Dec 16, 2022 6:07 pm

SuperStar wrote: Fri Dec 16, 2022 3:05 pm You know these kind of things.

Do you thing it would be hard to wear?
Elves cross real cross faction?
Dwarfs cross realm?
Etc?

What about npc armors?

What about turn off shoulders?

What about more colorable place on armors especially wl and sm?

Secrets and other mods/devs had some very unique appearances btw.
From the limited poking I've done... non-technical answers btw:

Elves mixing and matching works because High Elf and Dark Elf proportions are identical, the only difference being whether it's a female or male Elf. Male Sorc armour is designed for a male Elf, male Shadow Warrior armour is a male Elf, etc, so combining them won't cause it to look weird. If you try to put witch elf shoulders on a human female then the shoulders float in the air. Likewise, dwarf armour is designed for a dwarf, so if you try to put it on a human, Orc, etc, it won't align right and you'll have bits of armour floating everywhere.

Dye regions can in theory be changed as IIRC the dye areas are just texture maps. Requires someone to actually go and repaint the dye areas accurately though. Whether it will actually look good or not is another issue entirely. I believe there is also a big database of pain and misery which links into which items can be dyed, whether it's region 1 and/or 2, etc. Not poked into that part of the client database yet.

I have no idea how the server tells the client what appearance items to wear for whether a generic "turn off shoulders" thing would work or if you would need a fake appearance item with no mesh assigned to it that people could use.

NPCs armours are usually one-piece, i.e. it replaces the chest/legs/arms/etc together and isn't designed to be split up like player armour. From what I've seen it can be combined with a different head. I have no idea if you can overlap player armour with NPC one-pieces.

With enough people, time and resources you can make entirely new stuff or redesign anything, but I have no idea how far along ROR's art pipeline is, and even if they had all the conversions in place it is still a very long job to correctly design and rig models to humanoids to make sure it animates properly as well. ROR team can give you more accurate answers. Also, a lot of the dev items - like Max's appearance - are intentionally using bugged items.

And finally, of course, just because something can be done doesn't mean that it should be done ;)
Zomega
Gone as of autumn 2024.

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zgolec
Posts: 754

Re: Did cosmetics get added, and if so what type of things are there?

Post#8 » Fri Dec 16, 2022 6:34 pm

Wish i see some Warpforged stuff [yea i know we will not] one day :P

...or full plate armor skin from lord in elven keep instead of the damn skirts :P

Long time ago - i think when still Torque was around there were various experiments with appearances...

https://ibb.co/jV231Ny
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

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SuperStar
Posts: 409

Re: Did cosmetics get added, and if so what type of things are there?

Post#9 » Fri Dec 16, 2022 9:58 pm

Spoiler:
Omegus wrote: Fri Dec 16, 2022 6:07 pm
SuperStar wrote: Fri Dec 16, 2022 3:05 pm You know these kind of things.

Do you thing it would be hard to wear?
Elves cross real cross faction?
Dwarfs cross realm?
Etc?

What about npc armors?

What about turn off shoulders?

What about more colorable place on armors especially wl and sm?

Secrets and other mods/devs had some very unique appearances btw.
From the limited poking I've done... non-technical answers btw:

Elves mixing and matching works because High Elf and Dark Elf proportions are identical, the only difference being whether it's a female or male Elf. Male Sorc armour is designed for a male Elf, male Shadow Warrior armour is a male Elf, etc, so combining them won't cause it to look weird. If you try to put witch elf shoulders on a human female then the shoulders float in the air. Likewise, dwarf armour is designed for a dwarf, so if you try to put it on a human, Orc, etc, it won't align right and you'll have bits of armour floating everywhere.

Dye regions can in theory be changed as IIRC the dye areas are just texture maps. Requires someone to actually go and repaint the dye areas accurately though. Whether it will actually look good or not is another issue entirely. I believe there is also a big database of pain and misery which links into which items can be dyed, whether it's region 1 and/or 2, etc. Not poked into that part of the client database yet.

I have no idea how the server tells the client what appearance items to wear for whether a generic "turn off shoulders" thing would work or if you would need a fake appearance item with no mesh assigned to it that people could use.

NPCs armours are usually one-piece, i.e. it replaces the chest/legs/arms/etc together and isn't designed to be split up like player armour. From what I've seen it can be combined with a different head. I have no idea if you can overlap player armour with NPC one-pieces.

With enough people, time and resources you can make entirely new stuff or redesign anything, but I have no idea how far along ROR's art pipeline is, and even if they had all the conversions in place it is still a very long job to correctly design and rig models to humanoids to make sure it animates properly as well. ROR team can give you more accurate answers. Also, a lot of the dev items - like Max's appearance - are intentionally using bugged items.

And finally, of course, just because something can be done doesn't mean that it should be done ;)
Thank you for your detailed answer!
As far as i understand, they could do a lot of things if they want.
Its sad they didnt do yet and i hope they will notice what the majority of the players needs.

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