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shield and spell

Posted: Tue Aug 04, 2015 7:32 am
by lilsabin
is it possible to work on a mechanic where spell can no more be blocked but instead resisted or disrupted(wtvr that mean) , cause blocking a DOT (damage over time) by BW for exemple is kinda WTF , how do you block a dot or even a fire ball ?

Re: shield and spell

Posted: Tue Aug 04, 2015 8:12 am
by Zealote
Well that's the purpose of shields: to give you a chance to block - i.e. completely avoid/nullify - all types of incoming attack (mphys/rphys/magic). If block fails, then you get chance to disrupt (for magic attacks), and if the attack bypasses that, resistances are applied (after other stuff like toughness/aborbs iirc, not 100% sure on the order though).

It's what makes block so powerful, and also relatively difficult to stack in high amounts (you mostly need to rely on % modifiers from abilities + tactics/renown/talis etc).

I doubt you'll get much support for making shields useless against magic :P

Re: shield and spell

Posted: Tue Aug 04, 2015 8:29 am
by Marley
If you think like this it will be a tad easier to get the idea of why you can block dmg/effects.

Melee -> Axe -> Lands on shield -> No damage to character = Block
Caster -> Fireball spell -> Spell lands on shield -> No damage to character = Block
Caster -> DoT spell -> Spell lands on shield -> No damage to character = Block

Let's say you need to curse someone, you would need LoS, if someone is hiding behind a shild during your chanting then you wont see em.

This is gonna sound like I'm smokin' something but try to visualize the magic :)

Re: shield and spell

Posted: Tue Aug 04, 2015 8:47 pm
by Kaitanaroyr
lilsabin wrote:is it possible to work on a mechanic where spell can no more be blocked but instead resisted or disrupted(wtvr that mean) , cause blocking a DOT (damage over time) by BW for exemple is kinda WTF , how do you block a dot or even a fire ball ?
if your spell hits a shield its going to be blocked if it passes by unblocked then it rolls to disrupt then connects if it passes disrupt changing spells to be unblockable would break the game so no

Re: shield and spell

Posted: Fri Aug 07, 2015 12:47 am
by wargrimnir
Marley wrote:If you think like this it will be a tad easier to get the idea of why you can block dmg/effects.

Melee -> Axe -> Lands on shield -> No damage to character = Block
Caster -> Fireball spell -> Spell lands on shield -> No damage to character = Block
Caster -> DoT spell -> Spell lands on shield -> No damage to character = Block

Let's say you need to curse someone, you would need LoS, if someone is hiding behind a shild during your chanting then you wont see em.

This is gonna sound like I'm smokin' something but try to visualize the magic :)
That would make for a very interesting effect. Tanks using Hold The Line becoming objects that block LOS for units directly behind them...