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Fixing Surrender Abuse
Posted: Mon Jul 31, 2023 11:19 pm
by mohoc2000
Can we put a limit on surrenders, beyond the 11 minute mark. For example a 250-300 point difference minimum.
Re: Fixing Surrender Abuse
Posted: Tue Aug 01, 2023 12:06 am
by Telther
mohoc2000 wrote: ↑Mon Jul 31, 2023 11:19 pm
Can we put a limit on surrenders, beyond the 11 minute mark. For example a 250-300 point difference minimum.
Gotta throw kill difference in there too. Some scs only give 3 points per kill or so. And premades aren’t caring about the obj 90% the time
Re: Fixing Surrender Abuse
Posted: Tue Aug 01, 2023 12:09 am
by bittrio
Why?
Balance the game instead.
Forcing people to stay in spawn longer doesn't make sense.
Re: Fixing Surrender Abuse
Posted: Tue Aug 01, 2023 1:15 am
by Cyrylius
Can't balance good (or, more often, brutally bad) players.
Re: Fixing Surrender Abuse
Posted: Tue Aug 01, 2023 3:30 am
by Vri
Its good as is. Try forming premade.
Re: Fixing Surrender Abuse
Posted: Tue Aug 01, 2023 5:19 am
by Tyrodan
mohoc2000 wrote: ↑Mon Jul 31, 2023 11:19 pm
Can we put a limit on surrenders, beyond the 11 minute mark. For example a 250-300 point difference minimum.
So premades who spawncamp can keep ignoring the objectives and farm longer? No fanks
Re: Fixing Surrender Abuse
Posted: Tue Aug 01, 2023 5:58 am
by Voldt
Vri wrote: ↑Tue Aug 01, 2023 3:30 am
Its good as is. Try forming premade.
Since this answer pops up every so often when it comes to anything concerning balancing or the likes:
Why not remove solo queueing altogether?
Oh wait, then there are no easy PUGs to farm.
To be honest, the current surrender system is fine. Once you realize you are being farmed because you are facing a premade team, there is no other option since pushing back beyond that point yields no reasonable compensation.
Re: Fixing Surrender Abuse
Posted: Tue Aug 01, 2023 6:04 am
by Vri
Voldt wrote: ↑Tue Aug 01, 2023 5:58 am
Vri wrote: ↑Tue Aug 01, 2023 3:30 am
Its good as is. Try forming premade.
Since this answer pops up every so often when it comes to anything concerning balancing or the likes:
Why not remove solo queueing altogether?
Oh wait, then there are no easy PUGs to farm.
To be honest, the current surrender system is fine. Once you realize you are being farmed because you are facing a premade team, there is no other option since pushing back beyond that point yields no reasonable compensation.
You cant take solo qs away.
Re: Fixing Surrender Abuse
Posted: Tue Aug 01, 2023 7:03 am
by Sulorie
Voldt wrote: ↑Tue Aug 01, 2023 5:58 am
Vri wrote: ↑Tue Aug 01, 2023 3:30 am
Its good as is. Try forming premade.
Since this answer pops up every so often when it comes to anything concerning balancing or the likes:
Why not remove solo queueing altogether?
Oh wait, then there are no easy PUGs to farm.
To be honest, the current surrender system is fine. Once you realize you are being farmed because you are facing a premade team, there is no other option since pushing back beyond that point yields no reasonable compensation.
You willingly or unwillingly agreed on getting farmed, when you queue solo, as you roll the dice with no influence on who you are matched with.
You can queue for solo SC only with less frequent pop rate but at least there the enemy team rolls the dice as well.
Re: Fixing Surrender Abuse
Posted: Tue Aug 01, 2023 8:23 am
by Avernus
Sulorie wrote: ↑Tue Aug 01, 2023 7:03 am
You willingly or unwillingly agreed on getting farmed, when you queue solo, as you roll the dice with no influence on who you are matched with.
You can queue for solo SC only with less frequent pop rate but at least there the enemy team rolls the dice as well.
Since its unusual for a discordant sc to pop non-stop (sometimes happens though), people are trying to win "sc like discordant" playing normal sc lottery. Sometimes you do win,but, since its a lottery...
Btw, there is no reason to feed enemy team if you have no chance to win by default. All this "don't give up we can do this" stuff actually helps to get people farmed, and, since premades did get what they wanted - they will be back for more. Its a pity that guard kill does not benefit your team in any way, because that way you could at least hope to get something.
Atm, if your team can't kill a thing, there is no reason to participate in this farmfest, sc victory reward isn't that significant and does not motivate to play BO, unless you are doing event.
P.S. If only we had more population...Insta-pop discordant can mitigate this issue to some extent. But it is what it is.