Fixing Surrender Abuse
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Fixing Surrender Abuse
Can we put a limit on surrenders, beyond the 11 minute mark. For example a 250-300 point difference minimum.
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Re: Fixing Surrender Abuse
Why?
Balance the game instead.
Forcing people to stay in spawn longer doesn't make sense.
Balance the game instead.
Forcing people to stay in spawn longer doesn't make sense.

78 Shaman
45 Chosen
40 Squig Herder
40 Choppa
40 Bright Wizard
Demand proof of work.
Re: Fixing Surrender Abuse
Can't balance good (or, more often, brutally bad) players.
RoR doesnt deserve being taken seriously.
Re: Fixing Surrender Abuse
Since this answer pops up every so often when it comes to anything concerning balancing or the likes:
Why not remove solo queueing altogether?
Oh wait, then there are no easy PUGs to farm.
To be honest, the current surrender system is fine. Once you realize you are being farmed because you are facing a premade team, there is no other option since pushing back beyond that point yields no reasonable compensation.
Re: Fixing Surrender Abuse
You cant take solo qs away.Voldt wrote: ↑Tue Aug 01, 2023 5:58 amSince this answer pops up every so often when it comes to anything concerning balancing or the likes:
Why not remove solo queueing altogether?
Oh wait, then there are no easy PUGs to farm.
To be honest, the current surrender system is fine. Once you realize you are being farmed because you are facing a premade team, there is no other option since pushing back beyond that point yields no reasonable compensation.
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Re: Fixing Surrender Abuse
You willingly or unwillingly agreed on getting farmed, when you queue solo, as you roll the dice with no influence on who you are matched with.Voldt wrote: ↑Tue Aug 01, 2023 5:58 amSince this answer pops up every so often when it comes to anything concerning balancing or the likes:
Why not remove solo queueing altogether?
Oh wait, then there are no easy PUGs to farm.
To be honest, the current surrender system is fine. Once you realize you are being farmed because you are facing a premade team, there is no other option since pushing back beyond that point yields no reasonable compensation.
You can queue for solo SC only with less frequent pop rate but at least there the enemy team rolls the dice as well.
Dying is no option.
Re: Fixing Surrender Abuse
Since its unusual for a discordant sc to pop non-stop (sometimes happens though), people are trying to win "sc like discordant" playing normal sc lottery. Sometimes you do win,but, since its a lottery...Sulorie wrote: ↑Tue Aug 01, 2023 7:03 am You willingly or unwillingly agreed on getting farmed, when you queue solo, as you roll the dice with no influence on who you are matched with.
You can queue for solo SC only with less frequent pop rate but at least there the enemy team rolls the dice as well.
Btw, there is no reason to feed enemy team if you have no chance to win by default. All this "don't give up we can do this" stuff actually helps to get people farmed, and, since premades did get what they wanted - they will be back for more. Its a pity that guard kill does not benefit your team in any way, because that way you could at least hope to get something.
Atm, if your team can't kill a thing, there is no reason to participate in this farmfest, sc victory reward isn't that significant and does not motivate to play BO, unless you are doing event.
P.S. If only we had more population...Insta-pop discordant can mitigate this issue to some extent. But it is what it is.
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