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World buff
Posted: Thu Sep 28, 2023 9:55 pm
by Brakh
I would like to suggest solution with in my opinion shouldn't be hard to implement. One tiny element to increase importance of periodic city struggle in a form world buff for victorious side.
Let's say +5-10% renown and increased crest drop chance for a duration of days equal to the number of city stars. In case of draw half prize for both sides.
Re: World buff
Posted: Thu Sep 28, 2023 11:40 pm
by diedrake
The idea is a sound one if scheduled cities weren't a thing. There were a few ideas of buffs back when city pushes were a thing.
My idea back in the the day was instead of another buff was: depending of the stars of main city, gear would be either cost more or less. ( exp. 1 star city + 20 % cost to gear or 5 star city -20% cost of gear)
Scheduled cities were introduced due to cities only being pushed at odd hours (exp. 0300 eastern). Mainly because prime times zones were a stalemate and those that play during those times saw city maybe once or twice in 3 years. While those that play odd hours saw city 1-2x a night. Also, city loggers were a thing as well.
Also, not having scheduled cities caused players/guilds to push city at those odd hours depending what side those guilds were gearing up. Again not "fair" for casuals playing at that time or the other players/guilds that didn't play during odd hours.
Re: World buff
Posted: Fri Sep 29, 2023 7:54 am
by Amakusa
Too many ppl sadly dont care about city sieges -.-
Should be the the endgame content again imho.
Re: World buff
Posted: Fri Sep 29, 2023 11:43 am
by Zxul
Brakh wrote: Thu Sep 28, 2023 9:55 pm
Let's say +5-10% renown and increased crest drop chance for a duration of days equal to the number of city stars. In case of draw half prize for both sides.
Still wouldn't come to cities.