Mara pull is a nice idea but...
Posted: Mon Apr 15, 2024 9:25 pm
currently the skill is 1) completely broken and 2) rewards poor and unskilled gameplay.
1) - Skill is all kinds of broken:
- It ignores immunities most of the time, it doesn't matter what immunities you have, you can still be pulled the majority of the time. (happy to provide video evidence to prove this)
- It can be used to pull people off keep walls in most keeps now, and Des WB leads are doing this constantly. (happy to provide video evidence to prove this)
- It can be used through a huge amount of terrain, trees, rocks, walls, doors etc etc which gives people even fewer ways to avoid it. You can click a keep door, see yourself inside the keep, and still get pulled back outside. 100% not acceptable. (again, happy to...)
- The only way to stop a mara pull on the open field is a very fast taunt from a tank, but this doesn't even help as it does not put the skill on CD, so the skill can just be recast.
- If you get pulled by more than 1 mara you end up bouncing around in the air, completely defenseless which is a death sentence.
- Often the skill animation - the purple chain - does not even show up, making it impossible to defend against.
2) - rewards poor and unskilled gameplay.
As mentioned above, there is very little that we can do to stop this in an open field, and it massively rewards poor and unskilled gameplay. As an example, there was a mara on the killboard earlier this month with over 1k kills and almost no deaths, I wanted to see what he was doing to get such a high KDA. OFC, what he was doing was pulling single targets into his death ball in SC's and then running away when pressured, if he died, he would just sit in the WC for the rest of the SC.
Thoughts: 4 options -
1: Just remove the skill, sure its great for competitive 6v6, but that is a tiny piece of a much larger game.
2: A complete reworking of the skill so it is affected by immunities and can no longer ignore terrain.
3: Rework the skill so it takes a large mastery investment to get in one of the less popular specs.
4: Give the same skill to an Order DPS. Order have so few unique gameplay mechanics at the moment that this could be a great change for a less utilized class.
1) - Skill is all kinds of broken:
- It ignores immunities most of the time, it doesn't matter what immunities you have, you can still be pulled the majority of the time. (happy to provide video evidence to prove this)
- It can be used to pull people off keep walls in most keeps now, and Des WB leads are doing this constantly. (happy to provide video evidence to prove this)
- It can be used through a huge amount of terrain, trees, rocks, walls, doors etc etc which gives people even fewer ways to avoid it. You can click a keep door, see yourself inside the keep, and still get pulled back outside. 100% not acceptable. (again, happy to...)
- The only way to stop a mara pull on the open field is a very fast taunt from a tank, but this doesn't even help as it does not put the skill on CD, so the skill can just be recast.
- If you get pulled by more than 1 mara you end up bouncing around in the air, completely defenseless which is a death sentence.
- Often the skill animation - the purple chain - does not even show up, making it impossible to defend against.
2) - rewards poor and unskilled gameplay.
As mentioned above, there is very little that we can do to stop this in an open field, and it massively rewards poor and unskilled gameplay. As an example, there was a mara on the killboard earlier this month with over 1k kills and almost no deaths, I wanted to see what he was doing to get such a high KDA. OFC, what he was doing was pulling single targets into his death ball in SC's and then running away when pressured, if he died, he would just sit in the WC for the rest of the SC.
Thoughts: 4 options -
1: Just remove the skill, sure its great for competitive 6v6, but that is a tiny piece of a much larger game.
2: A complete reworking of the skill so it is affected by immunities and can no longer ignore terrain.
3: Rework the skill so it takes a large mastery investment to get in one of the less popular specs.
4: Give the same skill to an Order DPS. Order have so few unique gameplay mechanics at the moment that this could be a great change for a less utilized class.