Gathering trade skills
Posted: Fri Jul 12, 2024 3:20 pm
I was hoping to make a tank that could both butcher and scavenge. Is there a reason this isn't allowed or is it just arbitrary? I don't think it is unreasonable to allow someone to dedicate a character entirely to gathering.
I want to be clear here, I'm not asking to be able to have more than 2 crafting skills. Just want to dedicate a single character to gathering off of PvE mobs.
I'm not trying to be obstinant or combative, I'm just trying to understand the reasoning...Is it just that you don't want people to exploit this to be able to get more crafting bag space quickly? Then switch one to tali or potion making? If yes, why does that matter? Do you not want people to be able to butcher and cultivate (or Salvage and Scavenge) on the same character, forcing them to split the ability to obtain crafting mats for one profession to two characters? If yes, again, why does that matter?
If these are the answers, my question becomes, are we treating inconvenience as content? If yes, why? Or is this just an oversight in some way, which can be rectified easily?
I want to be clear here, I'm not asking to be able to have more than 2 crafting skills. Just want to dedicate a single character to gathering off of PvE mobs.
I'm not trying to be obstinant or combative, I'm just trying to understand the reasoning...Is it just that you don't want people to exploit this to be able to get more crafting bag space quickly? Then switch one to tali or potion making? If yes, why does that matter? Do you not want people to be able to butcher and cultivate (or Salvage and Scavenge) on the same character, forcing them to split the ability to obtain crafting mats for one profession to two characters? If yes, again, why does that matter?
If these are the answers, my question becomes, are we treating inconvenience as content? If yes, why? Or is this just an oversight in some way, which can be rectified easily?