I was hoping to make a tank that could both butcher and scavenge. Is there a reason this isn't allowed or is it just arbitrary? I don't think it is unreasonable to allow someone to dedicate a character entirely to gathering.
I want to be clear here, I'm not asking to be able to have more than 2 crafting skills. Just want to dedicate a single character to gathering off of PvE mobs.
I'm not trying to be obstinant or combative, I'm just trying to understand the reasoning...Is it just that you don't want people to exploit this to be able to get more crafting bag space quickly? Then switch one to tali or potion making? If yes, why does that matter? Do you not want people to be able to butcher and cultivate (or Salvage and Scavenge) on the same character, forcing them to split the ability to obtain crafting mats for one profession to two characters? If yes, again, why does that matter?
If these are the answers, my question becomes, are we treating inconvenience as content? If yes, why? Or is this just an oversight in some way, which can be rectified easily?
Gathering trade skills
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Re: Gathering trade skills
Can think of multiple possible reasons.yobogoya wrote: ↑Fri Jul 12, 2024 3:20 pm I was hoping to make a tank that could both butcher and scavenge. Is there a reason this isn't allowed or is it just arbitrary? I don't think it is unreasonable to allow someone to dedicate a character entirely to gathering.
I want to be clear here, I'm not asking to be able to have more than 2 crafting skills. Just want to dedicate a single character to gathering off of PvE mobs.
I'm not trying to be obstinant or combative, I'm just trying to understand the reasoning...Is it just that you don't want people to exploit this to be able to get more crafting bag space quickly? Then switch one to tali or potion making? If yes, why does that matter? Do you not want people to be able to butcher and cultivate (or Salvage and Scavenge) on the same character, forcing them to split the ability to obtain crafting mats for one profession to two characters? If yes, again, why does that matter?
If these are the answers, my question becomes, are we treating inconvenience as content? If yes, why? Or is this just an oversight in some way, which can be rectified easily?
The basic one is that it might not be implementable due to how the base code is.
Other than that, allowing for 2 (or more) crafting skills in the same character would mean that 99% of the population would also be cultivating on the side. That would most likely be enough to devalue, if not crash some markets (potions, pots, linis) which I assume the devs want to avoid.
Finally, allowing for more crafting professions per character would reduce the incentive to create and gear alts. Although it's "inconvenience as content", as you put it, it might be important overall for the health of the game.
These are my guesses anyway and not the official stance, which I would be interested in reading.
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide
"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
―The Antigone of SophoclesRe: Gathering trade skills
I second a couple of the points above namely that the economy of certain items would completely crash
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