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Patch Notes 03/08/2025

Posted: Sun Aug 03, 2025 10:18 am
by ReturnOfReckoning
A small patch today with a number of bug fixes as we prepare the Lost Vale Dungeon for impending release.


Content
Image

A 1-hand Fortress Sword with Melee Crit has been added for the Swordmaster to match all other tanks


Realm vs Realm
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Keep Lords
Keep Lords which had high autoattack range have had this reduced. This should fix cases where Lords would sometimes get stuck outside a Lord Room and continue attacking players inside.

Morale generation from keep guards / lords / siege weapons was removed.


Bug Fixes
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- [Gunbad] Fixed code errors in Gunbad's Ard Ta Feed fight.
- [Gunbad] Spikespore Brew - Fixed to be in line with other armor potions. Now grants 270 armor.
- Off-hand weapons for Marauder no longer show as unequipable. [23777]
- Fixed an issue that caused influence vendor rewards to appear empty if you had not yet entered the associated area.
- Fixed an issue where items would sometimes show in vendors / rewards screens with a 1-2 second decay timer.
- Fixed Witch Elf "Rejection" ability having no range set (now 5 ft).
- Daemonic Armor and Flak Jacket no longer stack with other armor buffs. [24504]
- Greenskin gatehouses have had their alpha channels fixed and the torch textures fixed. Immersion is important.
- Greenskin savage orc corpses have had their specular maps fixed and no longer reflect light back as bright pink.
- You can no longer receive a BO buff for defending if you don't control the BO after the 3 minutes.
- Fixed Rout the Weak not applying when defenders first repaired the keep door.

Re: Patch Notes 03/08/2025

Posted: Sun Aug 03, 2025 10:38 am
by ReturnOfReckoning
Reserved

Re: Patch Notes 03/08/2025

Posted: Sun Aug 03, 2025 10:54 am
by nat3s
does the Daemonic Armor / Flak Jacket change mean they no longer stack with armour pots or purely buffs from other players?

Re: Patch Notes 03/08/2025

Posted: Sun Aug 03, 2025 11:34 am
by RuffRyder
nat3s wrote: Sun Aug 03, 2025 10:54 am does the Daemonic Armor / Flak Jacket change mean they no longer stack with armour pots or purely buffs from other players?
Exactly this and sold to us as a *bug* which now makes it nonsense to use after being an individual ability for 10+ years.

Re: Patch Notes 03/08/2025

Posted: Sun Aug 03, 2025 11:44 am
by saupreusse
Greenskin gatehouse has had its alpha channel fixed... Nice one, thought i would never see this day :)

Re: Patch Notes 03/08/2025

Posted: Sun Aug 03, 2025 12:08 pm
by silens
ReturnOfReckoning wrote: Sun Aug 03, 2025 10:18 am - Off-hand weapons for Marauder no longer show as unequipable. [23777]
Hi, thanks for the patch. Is it scheduled to be applied later today though, or it's live already?
Cause the tooltip for off-hand still renders as red text for marauders:
Image

P.S. I'm not sure whether the original design was meant for Marauders to use off-hand weapons at all, since their hand transforms into a weapon. Logically, that would suggest they shouldn't be able to use an off-hand weapon. Even in the original trailer, there's a Marauder equipped only with a main-hand weapon—look here: https://youtu.be/NgozyzT4z4I?t=158

Re: Patch Notes 03/08/2025

Posted: Sun Aug 03, 2025 1:13 pm
by Florian90210
When destro will get 2H Fortress with HD option, like order have?

Re: Patch Notes 03/08/2025

Posted: Sun Aug 03, 2025 7:53 pm
by Spawn153
God Bless You ROR Team🤟👋🙌👏♥️

Re: Patch Notes 03/08/2025

Posted: Sun Aug 03, 2025 10:13 pm
by Akalukz
Spoiler:
ReturnOfReckoning wrote: Sun Aug 03, 2025 10:18 am A small patch today with a number of bug fixes as we prepare the Lost Vale Dungeon for impending release.
Spoiler:
Content
Image

A 1-hand Fortress Sword with Melee Crit has been added for the Swordmaster to match all other tanks


Realm vs Realm
Image

Keep Lords
Keep Lords which had high autoattack range have had this reduced. This should fix cases where Lords would sometimes get stuck outside a Lord Room and continue attacking players inside.

Morale generation from keep guards / lords / siege weapons was removed.


Bug Fixes
Image

- [Gunbad] Fixed code errors in Gunbad's Ard Ta Feed fight.
- [Gunbad] Spikespore Brew - Fixed to be in line with other armor potions. Now grants 270 armor.
- Off-hand weapons for Marauder no longer show as unequipable. [23777]
- Fixed an issue that caused influence vendor rewards to appear empty if you had not yet entered the associated area.
- Fixed an issue where items would sometimes show in vendors / rewards screens with a 1-2 second decay timer.
- Fixed Witch Elf "Rejection" ability having no range set (now 5 ft).
- Daemonic Armor and Flak Jacket no longer stack with other armor buffs. [24504]
Spoiler:
- Greenskin gatehouses have had their alpha channels fixed and the torch textures fixed. Immersion is important.
- Greenskin savage orc corpses have had their specular maps fixed and no longer reflect light back as bright pink.
- You can no longer receive a BO buff for defending if you don't control the BO after the 3 minutes.
- Fixed Rout the Weak not applying when defenders first repaired the keep door.
Spoiler:
This was 100% not a bug but an intended change from years ago. Learn your own history. Basically buffed magus/engy with a worthless group wide armor buff, that you JUST REMOVED FROM THE DOK BECAUSE IT WAS WORTHLESS.

Insanity. Sorry a Magus killed your WL or an Engy destroyed a solo marauder.
EDIT: Thanks for response
Zumos wrote: Mon Aug 04, 2025 7:54 am Daemonic Armor and Flak Jacket still stack with Armor potions. It was bugged stacking with other armor buffs from abilities.

Previously it was only a buff for the caster and did stack with other abilities. To mimic this behaviour, we increased the armor buff for the caster compared to the group buff (792 vs 396).

Re: Patch Notes 03/08/2025

Posted: Mon Aug 04, 2025 1:49 am
by Lisutaris
Florian90210 wrote: Sun Aug 03, 2025 1:13 pm When destro will get 2H Fortress with HD option, like order have?
:P :!:

tbh, I dont think they should have. but remove those 2h procs and add lousy 10% instead of 5% concussion X .
. and just that 1:D